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o3de/Code/Sandbox/Editor/MainWindow_mac.mm

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#import <Cocoa/Cocoa.h>
#include <QWidget>
void setCocoaMouseCursor(QWidget* widget)
{
if (widget == nullptr)
{
// no widget, default cursor
[[NSCursor arrowCursor] set];
}
else
{
// otherwhise activate the Cocoa mouse
// cursor matching the one set via Qt
switch (widget->cursor().shape())
{
case Qt::ArrowCursor:
[[NSCursor arrowCursor] set];
break;
case Qt::SizeHorCursor:
case Qt::SplitVCursor:
[[NSCursor resizeUpDownCursor] set];
break;
case Qt::SizeVerCursor:
case Qt::SplitHCursor:
[[NSCursor resizeLeftRightCursor] set];
break;
default:
// for all other cursors we do nothing
// since this is only to fix the splitter handle cursors for now
break;
}
}
}