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o3de/Code/Sandbox/Editor/IObservable.h

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C

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_EDITOR_IOBSERVABLE_H
#define CRYINCLUDE_EDITOR_IOBSERVABLE_H
#pragma once
//! Observable macro to be used in pure interfaces
#define DEFINE_OBSERVABLE_PURE_METHODS(observerClassName) \
virtual bool RegisterObserver(observerClassName * pObserver) = 0; \
virtual bool UnregisterObserver(observerClassName * pObserver) = 0; \
virtual void UnregisterAllObservers() = 0;
#endif // CRYINCLUDE_EDITOR_IOBSERVABLE_H