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o3de/Code/Sandbox/Editor/EditorToolsApplicationAPI.h

57 lines
2.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
namespace EditorInternal
{
/**
* Bus used to make general requests to the ToolsApplication.
*/
class EditorToolsApplicationRequests
: public AZ::EBusTraits
{
public:
using Bus = AZ::EBus<EditorToolsApplicationRequests>;
//////////////////////////////////////////////////////////////////////////
// EBusTraits overrides
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
//////////////////////////////////////////////////////////////////////////
virtual bool OpenLevel(AZStd::string_view levelName) = 0;
virtual bool OpenLevelNoPrompt(AZStd::string_view levelName) = 0;
virtual int CreateLevel(AZStd::string_view levelName, bool bUseTerrain) = 0;
virtual int CreateLevelNoPrompt(AZStd::string_view levelName, int terrainExportTextureSize, bool useTerrain) = 0;
virtual AZStd::string GetGameFolder() const = 0;
virtual AZStd::string GetCurrentLevelName() const = 0;
virtual AZStd::string GetCurrentLevelPath() const = 0;
//! Retrieve old cry level file extension (With prepending '.')
virtual const char* GetOldCryLevelExtension() const = 0;
//! Retrieve default level file extension (With prepending '.')
virtual const char* GetLevelExtension() const = 0;
virtual void Exit() = 0;
virtual void ExitNoPrompt() = 0;
};
using EditorToolsApplicationRequestBus = AZ::EBus<EditorToolsApplicationRequests>;
} // namespace EditorInternal