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63 lines
2.0 KiB
C++
63 lines
2.0 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef CRYINCLUDE_EDITOR_EDITORFILEMONITOR_H
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#define CRYINCLUDE_EDITOR_EDITORFILEMONITOR_H
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#pragma once
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#include "Include/IEditorFileMonitor.h"
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#include "Util/FileChangeMonitor.h"
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class CEditorFileMonitor
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: public IEditorFileMonitor
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, public CFileChangeMonitorListener
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, public IEditorNotifyListener
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{
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public:
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CEditorFileMonitor();
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~CEditorFileMonitor();
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bool RegisterListener(IFileChangeListener* pListener, const char* filename) override;
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bool RegisterListener(IFileChangeListener* pListener, const char* folderRelativeToGame, const char* ext) override;
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bool UnregisterListener(IFileChangeListener* pListener) override;
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// from CFileChangeMonitorListener
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void OnFileMonitorChange(const SFileChangeInfo& rChange) override;
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// from IEditorNotifyListener
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void OnEditorNotifyEvent(EEditorNotifyEvent ev) override;
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private:
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void MonitorDirectories();
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// File Change Monitor stuff
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struct SFileChangeCallback
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{
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IFileChangeListener* pListener;
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QString item;
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QString extension;
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SFileChangeCallback()
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: pListener(NULL)
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{}
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SFileChangeCallback(IFileChangeListener* pListener, const char* item, const char* extension)
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: pListener(pListener)
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, item(item)
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, extension(extension)
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{}
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};
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std::vector<SFileChangeCallback> m_vecFileChangeCallbacks;
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};
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#endif // CRYINCLUDE_EDITOR_EDITORFILEMONITOR_H
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