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o3de/Code/Sandbox/Editor/ConsoleDialog.cpp

57 lines
1.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#include "EditorDefs.h"
#include "ConsoleDialog.h"
// Qt
#include <QVBoxLayout>
// Editor
#include "Controls/ConsoleSCB.h" // For CConsoleSCB
#include "LyViewPaneNames.h" // for LyViewPane::
CConsoleDialog::CConsoleDialog(QWidget* parent)
: QDialog(parent)
, m_consoleWidget(new CConsoleSCB(this))
{
QVBoxLayout* outterLayout = new QVBoxLayout(this);
outterLayout->addWidget(m_consoleWidget);
outterLayout->setMargin(0);
setWindowTitle(LyViewPane::Console);
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
resize(842, 480);
}
void CConsoleDialog::SetInfoText(const char* text)
{
if (gEnv && gEnv->pLog) // before log system was initialized
{
CryLogAlways(text);
}
}
void CConsoleDialog::closeEvent(QCloseEvent* ev)
{
if (GetISystem())
{
GetISystem()->Quit();
}
QDialog::closeEvent(ev);
}
#include <moc_ConsoleDialog.cpp>