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o3de/Code/LauncherUnified/LauncherProject.cpp

40 lines
1.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/std/string/string_view.h>
#if defined(AZ_MONOLITHIC_BUILD)
#include <StaticModules.inl>
#endif // defined(AZ_MONOLITHIC_BUILD)
namespace O3DELauncher
{
//! This file is to be added only to the ${project}.[Game|Server]Launcher build target
//! This function returns the build system target name
AZStd::string_view GetBuildTargetName()
{
#if !defined (LY_CMAKE_TARGET)
#error "LY_CMAKE_TARGET must be defined in order to add this source file to a CMake executable target"
#endif
return { LY_CMAKE_TARGET };
}
AZStd::string_view GetProjectName()
{
#if !defined (LY_PROJECT_NAME)
#error "LY_PROJECT_NAME must be defined in order to for the Launcher to run using a Game Project"
#endif
return { LY_PROJECT_NAME };
}
}