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40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/std/string/string_view.h>
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#if defined(AZ_MONOLITHIC_BUILD)
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#include <StaticModules.inl>
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#endif // defined(AZ_MONOLITHIC_BUILD)
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namespace O3DELauncher
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{
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//! This file is to be added only to the ${project}.[Game|Server]Launcher build target
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//! This function returns the build system target name
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AZStd::string_view GetBuildTargetName()
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{
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#if !defined (LY_CMAKE_TARGET)
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#error "LY_CMAKE_TARGET must be defined in order to add this source file to a CMake executable target"
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#endif
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return { LY_CMAKE_TARGET };
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}
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AZStd::string_view GetProjectName()
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{
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#if !defined (LY_PROJECT_NAME)
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#error "LY_PROJECT_NAME must be defined in order to for the Launcher to run using a Game Project"
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#endif
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return { LY_PROJECT_NAME };
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}
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}
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