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The AssetContainer was getting "stuck" in the case that it tried to load a missing asset that was already registered with the AssetManager as missing. This fixes the bug, as well as adding a unit test for the specific condition. |
5 years ago | |
|---|---|---|
| .. | ||
| AssetCommon.cpp | 5 years ago | |
| AssetDataStreamTests.cpp | 5 years ago | |
| AssetManagerLoadingTests.cpp | 5 years ago | |
| AssetManagerStreamingTests.cpp | 5 years ago | |
| BaseAssetManagerTest.cpp | 5 years ago | |
| BaseAssetManagerTest.h | 5 years ago | |
| MockLoadAssetCatalogAndHandler.h | 5 years ago | |
| TestAssetTypes.h | 5 years ago | |