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91 lines
2.8 KiB
C++
91 lines
2.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#include "CrySystem_precompiled.h"
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#include "SystemEventDispatcher.h"
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CSystemEventDispatcher::CSystemEventDispatcher()
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: m_listeners(0)
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{
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}
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bool CSystemEventDispatcher::RegisterListener(ISystemEventListener* pListener)
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{
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m_listenerRegistrationLock.Lock();
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bool ret = m_listeners.Add(pListener);
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m_listenerRegistrationLock.Unlock();
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return ret;
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}
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bool CSystemEventDispatcher::RemoveListener(ISystemEventListener* pListener)
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{
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m_listenerRegistrationLock.Lock();
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m_listeners.Remove(pListener);
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m_listenerRegistrationLock.Unlock();
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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void CSystemEventDispatcher::OnSystemEventAnyThread(ESystemEvent event, UINT_PTR wparam, UINT_PTR lparam)
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{
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m_listenerRegistrationLock.Lock();
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for (TSystemEventListeners::Notifier notifier(m_listeners); notifier.IsValid(); notifier.Next())
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{
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notifier->OnSystemEventAnyThread(event, wparam, lparam);
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}
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m_listenerRegistrationLock.Unlock();
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}
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//////////////////////////////////////////////////////////////////////////
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void CSystemEventDispatcher::OnSystemEvent(ESystemEvent event, UINT_PTR wparam, UINT_PTR lparam)
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{
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if (gEnv && gEnv->mMainThreadId == CryGetCurrentThreadId())
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{
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for (TSystemEventListeners::Notifier notifier(m_listeners); notifier.IsValid(); notifier.Next())
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{
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notifier->OnSystemEvent(event, wparam, lparam);
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}
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}
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else
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{
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SEventParams params;
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params.event = event;
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params.wparam = wparam;
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params.lparam = lparam;
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m_systemEventQueue.push(params);
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}
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// Also dispatch the event on this thread. This technically means the event
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// will be sent twice (thru different OnSystemEventXX functions), therefore it is up to listeners which one they react to.
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OnSystemEventAnyThread(event, wparam, lparam);
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}
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//////////////////////////////////////////////////////////////////////////
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void CSystemEventDispatcher::Update()
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{
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AZ_TRACE_METHOD();
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assert(gEnv && gEnv->mMainThreadId == CryGetCurrentThreadId());
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SEventParams params;
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while (m_systemEventQueue.try_pop(params))
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{
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OnSystemEvent(params.event, params.wparam, params.lparam);
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}
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}
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