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o3de/Code/CryEngine/CrySystem/SystemEventDispatcher.cpp

91 lines
2.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#include "CrySystem_precompiled.h"
#include "SystemEventDispatcher.h"
CSystemEventDispatcher::CSystemEventDispatcher()
: m_listeners(0)
{
}
bool CSystemEventDispatcher::RegisterListener(ISystemEventListener* pListener)
{
m_listenerRegistrationLock.Lock();
bool ret = m_listeners.Add(pListener);
m_listenerRegistrationLock.Unlock();
return ret;
}
bool CSystemEventDispatcher::RemoveListener(ISystemEventListener* pListener)
{
m_listenerRegistrationLock.Lock();
m_listeners.Remove(pListener);
m_listenerRegistrationLock.Unlock();
return true;
}
//////////////////////////////////////////////////////////////////////////
void CSystemEventDispatcher::OnSystemEventAnyThread(ESystemEvent event, UINT_PTR wparam, UINT_PTR lparam)
{
m_listenerRegistrationLock.Lock();
for (TSystemEventListeners::Notifier notifier(m_listeners); notifier.IsValid(); notifier.Next())
{
notifier->OnSystemEventAnyThread(event, wparam, lparam);
}
m_listenerRegistrationLock.Unlock();
}
//////////////////////////////////////////////////////////////////////////
void CSystemEventDispatcher::OnSystemEvent(ESystemEvent event, UINT_PTR wparam, UINT_PTR lparam)
{
if (gEnv && gEnv->mMainThreadId == CryGetCurrentThreadId())
{
for (TSystemEventListeners::Notifier notifier(m_listeners); notifier.IsValid(); notifier.Next())
{
notifier->OnSystemEvent(event, wparam, lparam);
}
}
else
{
SEventParams params;
params.event = event;
params.wparam = wparam;
params.lparam = lparam;
m_systemEventQueue.push(params);
}
// Also dispatch the event on this thread. This technically means the event
// will be sent twice (thru different OnSystemEventXX functions), therefore it is up to listeners which one they react to.
OnSystemEventAnyThread(event, wparam, lparam);
}
//////////////////////////////////////////////////////////////////////////
void CSystemEventDispatcher::Update()
{
AZ_TRACE_METHOD();
assert(gEnv && gEnv->mMainThreadId == CryGetCurrentThreadId());
SEventParams params;
while (m_systemEventQueue.try_pop(params))
{
OnSystemEvent(params.event, params.wparam, params.lparam);
}
}