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o3de/Code/CryEngine/CryCommon/Timer.h

43 lines
1.3 KiB
C

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#pragma once
#ifndef CRYINCLUDE_CRYCOMMON_TIMER_H
#define CRYINCLUDE_CRYCOMMON_TIMER_H
struct Timer
{
Timer()
: endTime(-1.0f)
{
}
void Reset(float duration, float variation = 0.0f)
{
endTime = gEnv->pSystem->GetITimer()->GetFrameStartTime() + CTimeValue(duration) + CTimeValue(cry_random(0.0f, variation));
}
bool Elapsed() const
{
return endTime >= 0.0f && gEnv->pSystem->GetITimer()->GetFrameStartTime() >= endTime;
}
float GetSecondsLeft() const
{
return (endTime - gEnv->pSystem->GetITimer()->GetFrameStartTime()).GetSeconds();
}
CTimeValue endTime;
};
#endif // CRYINCLUDE_CRYCOMMON_TIMER_H