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o3de/Code/CryEngine/CryCommon/Synchronization.h

99 lines
2.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYCOMMON_SYNCHRONIZATION_H
#define CRYINCLUDE_CRYCOMMON_SYNCHRONIZATION_H
#pragma once
//---------------------------------------------------------------------------
// Synchronization policies, for classes (e.g. containers, allocators) that may
// or may not be multithread-safe.
//
// Policies should be used as a template argument to such classes,
// and these class implementations should then utilise the policy, as a base-class or member.
//
//---------------------------------------------------------------------------
#include "MultiThread.h"
#include "CryThread.h"
namespace stl
{
template<class Sync>
struct AutoLock
{
ILINE AutoLock(Sync& sync)
: _sync(sync)
{
sync.Lock();
}
ILINE ~AutoLock()
{
_sync.Unlock();
}
private:
Sync& _sync;
};
struct PSyncNone
{
void Lock() {}
void Unlock() {}
};
struct PSyncMultiThread
{
PSyncMultiThread()
: _Semaphore(0) {}
void Lock()
{
CryWriteLock(&_Semaphore);
}
void Unlock()
{
CryReleaseWriteLock(&_Semaphore);
}
int IsLocked() const volatile
{
return _Semaphore;
}
private:
volatile int _Semaphore;
};
#ifdef _DEBUG
struct PSyncDebug
: public PSyncMultiThread
{
void Lock()
{
assert(!IsLocked());
PSyncMultiThread::Lock();
}
};
#else
typedef PSyncNone PSyncDebug;
#endif
};
#endif // CRYINCLUDE_CRYCOMMON_SYNCHRONIZATION_H