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76 lines
2.6 KiB
C++
76 lines
2.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#ifndef CRYINCLUDE_CRYCOMMON_STATOBJBUS_H
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#define CRYINCLUDE_CRYCOMMON_STATOBJBUS_H
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/std/containers/unordered_set.h>
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struct IStatObj;
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//////////////////////////////////////////////////////////////////////////
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//
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// Ebus support for handling unique IDs between IStatInstGroup instances.
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//
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//////////////////////////////////////////////////////////////////////////
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using StatInstGroupId = int;
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class StatInstGroupEvents
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: public AZ::EBusTraits
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{
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public:
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const static StatInstGroupId s_InvalidStatInstGroupId = -1;
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virtual ~StatInstGroupEvents() = default;
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// AZ::EBusTraits
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
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using MutexType = AZStd::recursive_mutex;
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virtual StatInstGroupId GenerateStatInstGroupId() = 0;
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virtual void ReleaseStatInstGroupId(StatInstGroupId statInstGroupId) = 0;
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virtual void ReleaseStatInstGroupIdSet(const AZStd::unordered_set<StatInstGroupId>& statInstGroupIdSet) = 0;
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virtual void ReserveStatInstGroupIdRange(StatInstGroupId from, StatInstGroupId to) = 0;
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};
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using StatInstGroupEventBus = AZ::EBus<StatInstGroupEvents>;
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//////////////////////////////////////////////////////////////////////////
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//
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// EBUS support for triggering necessary updates when IStatObj instances
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// caches should be updated when 3D Engine events happen during level loads,
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// shutting down the application, and so forth
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//
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//////////////////////////////////////////////////////////////////////////
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class InstanceStatObjEvents
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: public AZ::EBusTraits
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{
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public:
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virtual ~InstanceStatObjEvents() = default;
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// AZ::EBusTraits
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
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using MutexType = AZStd::recursive_mutex;
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virtual void ReleaseData()
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{
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}
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};
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using InstanceStatObjEventBus = AZ::EBus<InstanceStatObjEvents>;
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#endif // CRYINCLUDE_CRYCOMMON_STATOBJBUS_H
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#pragma once
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