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o3de/Code/CryEngine/CryCommon/ScopedVariableSetter.h

45 lines
1.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYCOMMON_SCOPEDVARIABLESETTER_H
#define CRYINCLUDE_CRYCOMMON_SCOPEDVARIABLESETTER_H
#pragma once
// The idea of this class is to set the value of a variable in its constructor,
// and then in the destructor to reset it to its initial value.
template <typename T>
class CScopedVariableSetter
{
public:
typedef T Value;
CScopedVariableSetter(Value& variable, const Value& temporaryValue)
: m_oldValue(variable)
, m_variable(variable)
{
m_variable = temporaryValue;
}
~CScopedVariableSetter()
{
m_variable = m_oldValue;
}
private:
Value m_oldValue;
Value& m_variable;
};
#endif // CRYINCLUDE_CRYCOMMON_SCOPEDVARIABLESETTER_H