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o3de/Code/CryEngine/CryCommon/MainThreadRenderRequestBus.h

37 lines
1.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/ComponentBus.h>
#include <AzCore/std/parallel/mutex.h>
namespace AZ
{
/**
* Used to queue render commands to be safely executed on the main thread
*/
class MainThreadRenderQueueEvents
: public AZ::EBusTraits
{
public:
virtual ~MainThreadRenderQueueEvents() {}
// EBusTraits overrides
static const AZ::EBusHandlerPolicy HandlerPolicy = EBusHandlerPolicy::Single;
static const bool EnableEventQueue = true;
typedef AZStd::mutex EventQueueMutexType;
};
using MainThreadRenderRequestBus = AZ::EBus<MainThreadRenderQueueEvents>;
}