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o3de/Code/CryEngine/CryCommon/IStereoRenderer.h

110 lines
2.9 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef __ISTEREORENDERER_H__
#define __ISTEREORENDERER_H__
#pragma once
#include "StereoRendererBus.h"
enum EStereoEye
{
STEREO_EYE_LEFT = 0,
STEREO_EYE_RIGHT = 1,
STEREO_EYE_COUNT
};
enum EStereoDevice
{
STEREO_DEVICE_NONE = 0,
STEREO_DEVICE_FRAMECOMP = 1,
STEREO_DEVICE_HDMI = 2,
STEREO_DEVICE_DRIVER = 3, //!< Nvidia and AMD drivers.
STEREO_DEVICE_DUALHEAD = 4,
STEREO_DEVICE_COUNT,
STEREO_DEVICE_DEFAULT = 100 //!< Auto-detect device.
};
enum EStereoMode
{
STEREO_MODE_NO_STEREO = 0, //!< Stereo disabled.
STEREO_MODE_DUAL_RENDERING = 1,
STEREO_MODE_COUNT,
};
enum EStereoOutput
{
STEREO_OUTPUT_STANDARD = 0,
STEREO_OUTPUT_IZ3D = 1,
STEREO_OUTPUT_CHECKERBOARD = 2,
STEREO_OUTPUT_ABOVE_AND_BELOW = 3,
STEREO_OUTPUT_SIDE_BY_SIDE = 4,
STEREO_OUTPUT_LINE_BY_LINE = 5,
STEREO_OUTPUT_ANAGLYPH = 6,
STEREO_OUTPUT_HMD = 7,
STEREO_OUTPUT_COUNT,
};
enum EStereoDeviceState
{
STEREO_DEVSTATE_OK = 0,
STEREO_DEVSTATE_UNSUPPORTED_DEVICE,
STEREO_DEVSTATE_REQ_1080P,
STEREO_DEVSTATE_REQ_FRAMEPACKED,
STEREO_DEVSTATE_BAD_DRIVER,
STEREO_DEVSTATE_REQ_FULLSCREEN
};
class IStereoRenderer
: public AZ::StereoRendererRequestBus::Handler
{
public:
enum EHmdRender
{
eHR_Eyes = 0,
eHR_Latency
};
// <interfuscator:shuffle>
virtual ~IStereoRenderer(){}
virtual EStereoDevice GetDevice() = 0;
virtual EStereoDeviceState GetDeviceState() = 0;
virtual void GetInfo(EStereoDevice* device, EStereoMode* mode, EStereoOutput* output, EStereoDeviceState* state) const = 0;
virtual bool GetStereoEnabled() = 0;
virtual float GetStereoStrength() = 0;
virtual float GetMaxSeparationScene(bool half = true) = 0;
virtual float GetZeroParallaxPlaneDist() = 0;
virtual void OnHmdDeviceChanged() = 0;
virtual void OnResolutionChanged() {}
virtual void GetNVControlValues(bool& stereoEnabled, float& stereoStrength) = 0;
// </interfuscator:shuffle>
enum class Status
{
kRenderingFirstEye,
kRenderingSecondEye,
kIdle ///< Not currently rendering to either eye.
};
virtual Status GetStatus() const = 0;
};
#endif