You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Code/CryEngine/CryCommon/CryLibrary.cpp

52 lines
1.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#include <CryCommon/CryLibrary.h>
#if !defined(AZ_RESTRICTED_PLATFORM) && defined(WIN32)
HMODULE CryLoadLibrary(const char* libName)
{
HMODULE module = ::LoadLibraryA(libName);
if (module != NULL)
{
// We need to inject the environment first thing so that allocators are available immediately
InjectEnvironmentFunction injectEnv = reinterpret_cast<InjectEnvironmentFunction>(::GetProcAddress(module, INJECT_ENVIRONMENT_FUNCTION));
if (injectEnv)
{
auto env = AZ::Environment::GetInstance();
injectEnv(env);
}
}
return module;
}
// Cry code seems to have used void* as their abstraction for HMODULE across
// platforms.
bool CryFreeLibrary(void* lib)
{
if (lib != NULL)
{
DetachEnvironmentFunction detachEnv = reinterpret_cast<DetachEnvironmentFunction>(::GetProcAddress((HMODULE)lib, DETACH_ENVIRONMENT_FUNCTION));
if (detachEnv)
{
detachEnv();
}
return ::FreeLibrary((HMODULE)lib) != FALSE;
}
return false;
}
#endif