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o3de/AutomatedTesting/Materials/test_texture_sequence.mtl

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<Material MtlFlags="557312" DccMaterialHash="0" vertModifType="0">
<SubMaterials>
<Material Name="Test_Texture_Sequence" MtlFlags="524416" DccMaterialHash="0" Shader="Illum" GenMask="800000000003" StringGenMask="%ALLOW_SILHOUETTE_POM%ALLOW_SPECULAR_ANTIALIASING%SUBSURFACE_SCATTERING" SurfaceType="mat_default" Diffuse="0.74540436,0.74540436,0.74540436,1" Specular="0,0,0,1" Opacity="1" Shininess="10" vertModifType="0" LayerAct="1">
<Textures>
<Texture Map="Diffuse" File="textures/test_texture_sequence/test_texture_sequence###000_005(0.5).dds">
<TexMod TexMod_RotateType="0" TexMod_TexGenType="0" TexMod_bTexGenProjected="0" TexMod_UOscillatorRate="1" TexMod_UOscillatorAmplitude="1" TileV="2" TexMod_VOscillatorType="2" TexMod_VOscillatorRate="0.1" TexMod_VOscillatorAmplitude="1"/>
</Texture>
</Textures>
<PublicParams EmittanceMapGamma="1" SSSIndex="0" IndirectColor="0.25,0.25,0.25"/>
</Material>
</SubMaterials>
<PublicParams EmittanceMapGamma="1" SSSIndex="0" IndirectColor="0.25,0.25,0.25"/>
</Material>