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o3de/Assets/Editor/MissionTemplate.lua

42 lines
1.3 KiB
Lua

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--
-- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
-- its licensors.
--
-- For complete copyright and license terms please see the LICENSE at the root of this
-- distribution (the "License"). All use of this software is governed by the License,
-- or, if provided, by the license below or the license accompanying this file. Do not
-- remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
--
-- Original file Copyright Crytek GMBH or its affiliates, used under license.
--
----------------------------------------------------------------------------------------------------
Mission = {
};
function Mission:OnInit()
-- you may want to load a string-table etc. here...
end
function Mission:OnUpdate()
local i;
local bFinished=1;
for i,objective in Mission do
if (type(objective)~="function") then
if (objective==0) then
bFinished=0;
else
end
end
end
if (bFinished==1) then
self.Finish();
end
end
function Mission:Finish()
-- go to next mission...
end