Files
o3de/Gems/GradientSignal/Code/Source/Editor/EditorRandomGradientComponent.h
T
sphrose 9639003a7d LYN-4774 Fix missing box icons inside the main Viewport (#2297)
* LYN-4774 Fix missing box icons inside the main Viewport

Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com>

* V2 icons

Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com>

* Bug fixes

Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com>
2021-07-21 16:33:04 -07:00

38 lines
1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Module/Module.h>
#include <GradientSignal/Editor/EditorGradientComponentBase.h>
#include <GradientSignal/Editor/EditorGradientTypeIds.h>
#include <AzToolsFramework/ToolsComponents/EditorVisibilityBus.h>
#include <Components/RandomGradientComponent.h>
namespace GradientSignal
{
class EditorRandomGradientComponent
: public EditorGradientComponentBase<RandomGradientComponent, RandomGradientConfig>
{
public:
using BaseClassType = EditorGradientComponentBase<RandomGradientComponent, RandomGradientConfig>;
AZ_EDITOR_COMPONENT(EditorRandomGradientComponent, EditorRandomGradientComponentTypeId, BaseClassType);
static void Reflect(AZ::ReflectContext* context);
static constexpr const char* const s_categoryName = "Gradients";
static constexpr const char* const s_componentName = "Random Noise Gradient";
static constexpr const char* const s_componentDescription = "Generates a gradient by sampling a random noise generator";
static constexpr const char* const s_icon = "Editor/Icons/Components/Gradient.svg";
static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/Gradient.svg";
static constexpr const char* const s_helpUrl = "https://o3de.org/docs/user-guide/components/";
private:
AZ::Crc32 OnGenerateRandomSeed();
};
}