1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
121 lines
5.7 KiB
C++
121 lines
5.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "EditorGradientSurfaceDataComponent.h"
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#include <AzCore/Serialization/Utils.h>
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#include <AzToolsFramework/API/ToolsApplicationAPI.h>
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#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
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#include <LmbrCentral/Dependency/DependencyNotificationBus.h>
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namespace GradientSignal
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{
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void EditorGradientSurfaceDataComponent::Reflect(AZ::ReflectContext* context)
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{
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BaseClassType::Reflect(context);
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AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context);
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if (serialize)
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{
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serialize->Class<EditorGradientSurfaceDataComponent, BaseClassType>()
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->Version(1, &LmbrCentral::EditorWrappedComponentBaseVersionConverter<typename BaseClassType::WrappedComponentType, typename BaseClassType::WrappedConfigType,1>)
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;
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AZ::EditContext* edit = serialize->GetEditContext();
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if (edit)
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{
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edit->Class<EditorGradientSurfaceDataComponent>(
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s_componentName, s_componentDescription)
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Icon, s_icon)
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->Attribute(AZ::Edit::Attributes::ViewportIcon, s_viewportIcon)
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->Attribute(AZ::Edit::Attributes::HelpPageURL, s_helpUrl)
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->Attribute(AZ::Edit::Attributes::Category, s_categoryName)
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->ClassElement(AZ::Edit::ClassElements::Group, "Preview")
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->Attribute(AZ::Edit::Attributes::AutoExpand, false)
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->UIElement("GradientPreviewer", "Previewer")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::Show)
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->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
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->Attribute(AZ_CRC("GradientEntity", 0xe8531817), &EditorGradientSurfaceDataComponent::GetGradientEntityId)
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->Attribute(AZ_CRC("GradientFilter", 0x99bf0362), &EditorGradientSurfaceDataComponent::GetFilterFunc)
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->ClassElement(AZ::Edit::ClassElements::Group, "")
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;
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}
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}
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}
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void EditorGradientSurfaceDataComponent::Activate()
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{
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m_gradientEntityId = GetEntityId();
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BaseClassType::Activate();
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AzFramework::EntityDebugDisplayEventBus::Handler::BusConnect(GetEntityId());
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}
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void EditorGradientSurfaceDataComponent::Deactivate()
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{
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// If the preview shouldn't be active, use an invalid entityId
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m_gradientEntityId = AZ::EntityId();
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AzFramework::EntityDebugDisplayEventBus::Handler::BusDisconnect();
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BaseClassType::Deactivate();
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}
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AZ::u32 EditorGradientSurfaceDataComponent::ConfigurationChanged()
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{
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auto result = BaseClassType::ConfigurationChanged();
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LmbrCentral::DependencyNotificationBus::Event(GetEntityId(), &LmbrCentral::DependencyNotificationBus::Events::OnCompositionChanged);
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return result;
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}
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AZ::EntityId EditorGradientSurfaceDataComponent::GetGradientEntityId() const
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{
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return m_gradientEntityId;
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}
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AZStd::function<float(float, const GradientSampleParams & params)> EditorGradientSurfaceDataComponent::GetFilterFunc()
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{
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// By default, our preview will show the gradient value that was queried from the gradient on this entity.
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// To show what this GradientSurfaceData component will produce, we use a custom FilterFunc to modify what
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// the preview will display. We create a SurfacePoint, call ModifySurfacePoints() on that point, and return
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// the max value from any tags returned, or 0 if no tags were added to the point.
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// This allows us to view the results of the GradientSurfaceData modifications, including threshold clamping and
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// constraining to shape bounds. Note that the primary gradient controls the "Pin Preview to Entity" preview setting
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// that affects *where* this preview is rendered. If the primary gradient is pinned to a different entity that doesn't
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// overlap this component's shape constraint entity, this preview can end up all black. To see a preview that lines up
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// with this shape constraint, the input gradient will need to "Pin Preview to Entity" to the same shape entity.
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return [this]([[maybe_unused]] float sampleValue, const GradientSampleParams& params)
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{
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// Create a fake surface point with the position we're sampling.
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SurfaceData::SurfacePoint point;
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point.m_position = params.m_position;
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SurfaceData::SurfacePointList pointList;
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pointList.emplace_back(point);
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// Send it into the component, see what emerges
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m_component.ModifySurfacePoints(pointList);
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// If the point was successfully modified, we should have one or more masks with a non-zero value.
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// Technically, they should all have the same value, but we'll grab the max from all of them in case
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// the underlying logic ever changes to allow separate ranges per tag.
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float result = 0.0f;
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for (auto& mask : pointList[0].m_masks)
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{
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result = AZ::GetMax(result, mask.second);
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}
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return result;
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};
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}
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}
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