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o3de/Gems/PhysX/Code/Editor/DebugDraw.h

175 lines
7.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Serialization/SerializeContext.h>
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
#include <AzFramework/Physics/ShapeConfiguration.h>
#include <AzFramework/Physics/Shape.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
#include <AzToolsFramework/Viewport/ViewportMessages.h>
#include <PhysX/MeshAsset.h>
#include <PhysX/Debug/PhysXDebugConfiguration.h>
#include <PhysX/Debug/PhysXDebugInterface.h>
namespace physx
{
class PxBase;
}
namespace PhysX
{
namespace DebugDraw
{
//! Open the PhysX Settings Window on the Global Settings tab.
void OpenPhysXSettingsWindow();
//! Determine if the global debug draw preference is set to the specified state.
//! @param requiredState The collider debug state to check against the global state.
//! @return True if global collider debug state matches the input requiredState.
bool IsGlobalColliderDebugCheck(Debug::DebugDisplayData::GlobalCollisionDebugState requiredState);
class DisplayCallback
{
public:
virtual void Display(AzFramework::DebugDisplayRequests& debugDisplayRequests) const = 0;
protected:
~DisplayCallback() = default;
};
class Collider
: protected AzFramework::EntityDebugDisplayEventBus::Handler
, protected AzToolsFramework::ViewportInteraction::ViewportSettingsNotificationBus::Handler
, protected AzToolsFramework::EntitySelectionEvents::Bus::Handler
{
public:
AZ_CLASS_ALLOCATOR(Collider, AZ::SystemAllocator, 0);
AZ_RTTI(Collider, "{7DE9CA01-DF1E-4D72-BBF4-76C9136BE6A2}");
static void Reflect(AZ::ReflectContext* context);
Collider();
void Connect(AZ::EntityId entityId);
void SetDisplayCallback(const DisplayCallback* callback);
void Disconnect();
bool HasCachedGeometry() const;
void ClearCachedGeometry();
void BuildMeshes(const Physics::ShapeConfiguration& shapeConfig, AZ::u32 geomIndex) const;
struct ElementDebugInfo
{
// Note: this doesn't use member initializer because of a bug in Mac OS compiler
ElementDebugInfo()
: m_materialSlotIndex(0)
, m_numTriangles(0)
{}
int m_materialSlotIndex;
AZ::u32 m_numTriangles;
};
AZ::Color CalcDebugColor(const Physics::ColliderConfiguration& colliderConfig
, const ElementDebugInfo& elementToDebugInfo = ElementDebugInfo()) const;
AZ::Color CalcDebugColorWarning(const AZ::Color& baseColor, AZ::u32 triangleCount) const;
void DrawSphere(AzFramework::DebugDisplayRequests& debugDisplay,
const Physics::ColliderConfiguration& colliderConfig,
const Physics::SphereShapeConfiguration& sphereShapeConfig,
const AZ::Vector3& colliderScale = AZ::Vector3::CreateOne()) const;
void DrawBox(AzFramework::DebugDisplayRequests& debugDisplay,
const Physics::ColliderConfiguration& colliderConfig,
const Physics::BoxShapeConfiguration& boxShapeConfig,
const AZ::Vector3& colliderScale = AZ::Vector3::CreateOne(),
const bool forceUniformScaling = false) const;
void DrawCapsule(AzFramework::DebugDisplayRequests& debugDisplay,
const Physics::ColliderConfiguration& colliderConfig,
const Physics::CapsuleShapeConfiguration& capsuleShapeConfig,
const AZ::Vector3& colliderScale = AZ::Vector3::CreateOne(),
const bool forceUniformScaling = false) const;
void DrawMesh(AzFramework::DebugDisplayRequests& debugDisplay,
const Physics::ColliderConfiguration& colliderConfig,
const Physics::CookedMeshShapeConfiguration& assetConfig,
const AZ::Vector3& meshScale,
AZ::u32 geomIndex) const;
void DrawHeightfield(
AzFramework::DebugDisplayRequests& debugDisplay,
const Physics::ColliderConfiguration& colliderConfig,
const Physics::HeightfieldShapeConfiguration& heightfieldShapeConfig,
const AZ::Vector3& colliderScale = AZ::Vector3::CreateOne(),
const bool forceUniformScaling = false) const;
void DrawPolygonPrism(
AzFramework::DebugDisplayRequests& debugDisplay,
const Physics::ColliderConfiguration& colliderConfig, const AZStd::vector<AZ::Vector3>& points) const;
AZ::Transform GetColliderLocalTransform(const Physics::ColliderConfiguration& colliderConfig,
const AZ::Vector3& colliderScale = AZ::Vector3::CreateOne()) const;
AZ::u32 GetNumShapes() const;
const AZStd::vector<AZ::Vector3>& GetVerts(AZ::u32 geomIndex) const;
const AZStd::vector<AZ::Vector3>& GetPoints(AZ::u32 geomIndex) const;
const AZStd::vector<AZ::u32>& GetIndices(AZ::u32 geomIndex) const;
protected:
// AzFramework::EntityDebugDisplayEventBus overrides ...
void DisplayEntityViewport(
const AzFramework::ViewportInfo& viewportInfo,
AzFramework::DebugDisplayRequests& debugDisplay) override;
// AzToolsFramework::ViewportInteraction::ViewportSettingsNotificationBus::Handler overrides ...
void OnDrawHelpersChanged(bool enabled) override;
// AzToolsFramework::EntitySelectionEvents::Bus::Handler overrides ...
void OnSelected() override;
void OnDeselected() override;
void RefreshTreeHelper();
// Internal mesh drawing subroutines
void DrawTriangleMesh(
AzFramework::DebugDisplayRequests& debugDisplay, const Physics::ColliderConfiguration& colliderConfig, AZ::u32 geomIndex,
const AZ::Vector3& meshScale = AZ::Vector3::CreateOne()) const;
void DrawConvexMesh(
AzFramework::DebugDisplayRequests& debugDisplay, const Physics::ColliderConfiguration& colliderConfig, AZ::u32 geomIndex,
const AZ::Vector3& meshScale = AZ::Vector3::CreateOne()) const;
void BuildTriangleMesh(physx::PxBase* meshData, AZ::u32 geomIndex) const;
void BuildConvexMesh(physx::PxBase* meshData, AZ::u32 geomIndex) const;
AZStd::string GetEntityName() const;
bool m_globalButtonState = false; //!< Button linked to the global debug preference.
bool m_locallyEnabled = true; //!< Local setting to enable displaying the collider in editor view.
AZ::EntityId m_entityId;
const DisplayCallback* m_displayCallback = nullptr;
struct GeometryData
{
AZStd::unordered_map<int, AZStd::vector<AZ::u32>> m_triangleIndexesByMaterialSlot;
AZStd::vector<AZ::Vector3> m_verts;
AZStd::vector<AZ::Vector3> m_points;
AZStd::vector<AZ::u32> m_indices;
};
mutable AZStd::vector<GeometryData> m_geometry;
PhysX::Debug::DebugDisplayDataChangedEvent::Handler m_debugDisplayDataChangedEvent;
};
} // namespace DebugDraw
} // namespace PhysX