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175 lines
7.5 KiB
C++
175 lines
7.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzFramework/Entity/EntityDebugDisplayBus.h>
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#include <AzFramework/Physics/ShapeConfiguration.h>
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#include <AzFramework/Physics/Shape.h>
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#include <AzToolsFramework/API/ToolsApplicationAPI.h>
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#include <AzToolsFramework/Viewport/ViewportMessages.h>
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#include <PhysX/MeshAsset.h>
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#include <PhysX/Debug/PhysXDebugConfiguration.h>
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#include <PhysX/Debug/PhysXDebugInterface.h>
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namespace physx
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{
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class PxBase;
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}
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namespace PhysX
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{
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namespace DebugDraw
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{
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//! Open the PhysX Settings Window on the Global Settings tab.
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void OpenPhysXSettingsWindow();
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//! Determine if the global debug draw preference is set to the specified state.
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//! @param requiredState The collider debug state to check against the global state.
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//! @return True if global collider debug state matches the input requiredState.
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bool IsGlobalColliderDebugCheck(Debug::DebugDisplayData::GlobalCollisionDebugState requiredState);
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class DisplayCallback
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{
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public:
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virtual void Display(AzFramework::DebugDisplayRequests& debugDisplayRequests) const = 0;
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protected:
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~DisplayCallback() = default;
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};
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class Collider
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: protected AzFramework::EntityDebugDisplayEventBus::Handler
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, protected AzToolsFramework::ViewportInteraction::ViewportSettingsNotificationBus::Handler
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, protected AzToolsFramework::EntitySelectionEvents::Bus::Handler
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{
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public:
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AZ_CLASS_ALLOCATOR(Collider, AZ::SystemAllocator, 0);
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AZ_RTTI(Collider, "{7DE9CA01-DF1E-4D72-BBF4-76C9136BE6A2}");
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static void Reflect(AZ::ReflectContext* context);
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Collider();
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void Connect(AZ::EntityId entityId);
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void SetDisplayCallback(const DisplayCallback* callback);
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void Disconnect();
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bool HasCachedGeometry() const;
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void ClearCachedGeometry();
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void BuildMeshes(const Physics::ShapeConfiguration& shapeConfig, AZ::u32 geomIndex) const;
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struct ElementDebugInfo
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{
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// Note: this doesn't use member initializer because of a bug in Mac OS compiler
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ElementDebugInfo()
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: m_materialSlotIndex(0)
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, m_numTriangles(0)
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{}
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int m_materialSlotIndex;
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AZ::u32 m_numTriangles;
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};
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AZ::Color CalcDebugColor(const Physics::ColliderConfiguration& colliderConfig
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, const ElementDebugInfo& elementToDebugInfo = ElementDebugInfo()) const;
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AZ::Color CalcDebugColorWarning(const AZ::Color& baseColor, AZ::u32 triangleCount) const;
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void DrawSphere(AzFramework::DebugDisplayRequests& debugDisplay,
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const Physics::ColliderConfiguration& colliderConfig,
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const Physics::SphereShapeConfiguration& sphereShapeConfig,
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const AZ::Vector3& colliderScale = AZ::Vector3::CreateOne()) const;
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void DrawBox(AzFramework::DebugDisplayRequests& debugDisplay,
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const Physics::ColliderConfiguration& colliderConfig,
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const Physics::BoxShapeConfiguration& boxShapeConfig,
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const AZ::Vector3& colliderScale = AZ::Vector3::CreateOne(),
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const bool forceUniformScaling = false) const;
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void DrawCapsule(AzFramework::DebugDisplayRequests& debugDisplay,
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const Physics::ColliderConfiguration& colliderConfig,
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const Physics::CapsuleShapeConfiguration& capsuleShapeConfig,
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const AZ::Vector3& colliderScale = AZ::Vector3::CreateOne(),
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const bool forceUniformScaling = false) const;
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void DrawMesh(AzFramework::DebugDisplayRequests& debugDisplay,
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const Physics::ColliderConfiguration& colliderConfig,
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const Physics::CookedMeshShapeConfiguration& assetConfig,
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const AZ::Vector3& meshScale,
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AZ::u32 geomIndex) const;
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void DrawHeightfield(
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AzFramework::DebugDisplayRequests& debugDisplay,
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const Physics::ColliderConfiguration& colliderConfig,
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const Physics::HeightfieldShapeConfiguration& heightfieldShapeConfig,
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const AZ::Vector3& colliderScale = AZ::Vector3::CreateOne(),
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const bool forceUniformScaling = false) const;
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void DrawPolygonPrism(
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AzFramework::DebugDisplayRequests& debugDisplay,
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const Physics::ColliderConfiguration& colliderConfig, const AZStd::vector<AZ::Vector3>& points) const;
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AZ::Transform GetColliderLocalTransform(const Physics::ColliderConfiguration& colliderConfig,
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const AZ::Vector3& colliderScale = AZ::Vector3::CreateOne()) const;
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AZ::u32 GetNumShapes() const;
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const AZStd::vector<AZ::Vector3>& GetVerts(AZ::u32 geomIndex) const;
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const AZStd::vector<AZ::Vector3>& GetPoints(AZ::u32 geomIndex) const;
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const AZStd::vector<AZ::u32>& GetIndices(AZ::u32 geomIndex) const;
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protected:
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// AzFramework::EntityDebugDisplayEventBus overrides ...
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void DisplayEntityViewport(
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const AzFramework::ViewportInfo& viewportInfo,
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AzFramework::DebugDisplayRequests& debugDisplay) override;
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// AzToolsFramework::ViewportInteraction::ViewportSettingsNotificationBus::Handler overrides ...
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void OnDrawHelpersChanged(bool enabled) override;
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// AzToolsFramework::EntitySelectionEvents::Bus::Handler overrides ...
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void OnSelected() override;
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void OnDeselected() override;
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void RefreshTreeHelper();
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// Internal mesh drawing subroutines
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void DrawTriangleMesh(
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AzFramework::DebugDisplayRequests& debugDisplay, const Physics::ColliderConfiguration& colliderConfig, AZ::u32 geomIndex,
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const AZ::Vector3& meshScale = AZ::Vector3::CreateOne()) const;
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void DrawConvexMesh(
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AzFramework::DebugDisplayRequests& debugDisplay, const Physics::ColliderConfiguration& colliderConfig, AZ::u32 geomIndex,
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const AZ::Vector3& meshScale = AZ::Vector3::CreateOne()) const;
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void BuildTriangleMesh(physx::PxBase* meshData, AZ::u32 geomIndex) const;
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void BuildConvexMesh(physx::PxBase* meshData, AZ::u32 geomIndex) const;
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AZStd::string GetEntityName() const;
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bool m_globalButtonState = false; //!< Button linked to the global debug preference.
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bool m_locallyEnabled = true; //!< Local setting to enable displaying the collider in editor view.
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AZ::EntityId m_entityId;
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const DisplayCallback* m_displayCallback = nullptr;
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struct GeometryData
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{
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AZStd::unordered_map<int, AZStd::vector<AZ::u32>> m_triangleIndexesByMaterialSlot;
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AZStd::vector<AZ::Vector3> m_verts;
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AZStd::vector<AZ::Vector3> m_points;
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AZStd::vector<AZ::u32> m_indices;
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};
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mutable AZStd::vector<GeometryData> m_geometry;
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PhysX::Debug::DebugDisplayDataChangedEvent::Handler m_debugDisplayDataChangedEvent;
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};
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} // namespace DebugDraw
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} // namespace PhysX
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