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447 lines
23 KiB
C++
447 lines
23 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <Atom/RHI.Reflect/AttachmentEnums.h>
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#include <Atom/RHI.Reflect/AttachmentLoadStoreAction.h>
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#include <Atom/RHI.Reflect/Base.h>
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#include <Atom/RHI.Reflect/BufferDescriptor.h>
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#include <Atom/RHI.Reflect/BufferPoolDescriptor.h>
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#include <Atom/RHI.Reflect/BufferScopeAttachmentDescriptor.h>
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#include <Atom/RHI.Reflect/ClearValue.h>
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#include <Atom/RHI.Reflect/Format.h>
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#include <Atom/RHI.Reflect/Handle.h>
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#include <Atom/RHI.Reflect/ImageDescriptor.h>
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#include <Atom/RHI.Reflect/ImagePoolDescriptor.h>
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#include <Atom/RHI.Reflect/ImageScopeAttachmentDescriptor.h>
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#include <Atom/RHI.Reflect/ImageSubresource.h>
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#include <Atom/RHI.Reflect/IndirectBufferLayout.h>
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#include <Atom/RHI.Reflect/Origin.h>
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#include <Atom/RHI.Reflect/RenderStates.h>
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#include <Atom/RHI.Reflect/PipelineLayoutDescriptor.h>
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#include <Atom/RHI.Reflect/PipelineLibraryData.h>
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#include <Atom/RHI.Reflect/ReflectSystemComponent.h>
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#include <Atom/RHI.Reflect/RenderAttachmentLayout.h>
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#include <Atom/RHI.Reflect/ResolveScopeAttachmentDescriptor.h>
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#include <Atom/RHI.Reflect/RHISystemDescriptor.h>
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#include <Atom/RHI.Reflect/Scissor.h>
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#include <Atom/RHI.Reflect/ScopeAttachmentDescriptor.h>
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#include <Atom/RHI.Reflect/ShaderDataMappings.h>
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#include <Atom/RHI.Reflect/ShaderResourceGroupLayout.h>
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#include <Atom/RHI.Reflect/ShaderStageFunction.h>
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#include <Atom/RHI.Reflect/StreamingImagePoolDescriptor.h>
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#include <Atom/RHI.Reflect/InputStreamLayout.h>
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#include <Atom/RHI.Reflect/Viewport.h>
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#include <Atom/RHI.Reflect/PlatformLimitsDescriptor.h>
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#include <Atom/RHI.Reflect/PhysicalDeviceDescriptor.h>
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#include <AzCore/Serialization/SerializeContext.h>
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namespace AZ
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{
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namespace RHI
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{
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void ReflectSystemComponent::Reflect(AZ::ReflectContext* context)
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{
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if (SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context))
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{
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serializeContext->Class<ReflectSystemComponent, AZ::Component>()
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->Version(3);
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}
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ReflectNamedEnums(context);
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//////////////////////////////////////////////////////////////////////////
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// Pipeline State
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RasterState::Reflect(context);
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StencilOpState::Reflect(context);
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StencilState::Reflect(context);
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DepthState::Reflect(context);
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DepthStencilState::Reflect(context);
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TargetBlendState::Reflect(context);
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BlendState::Reflect(context);
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MultisampleState::Reflect(context);
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RenderStates::Reflect(context);
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PipelineLibraryData::Reflect(context);
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ReflectRenderStateEnums(context);
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ReflectSamplerStateEnums(context);
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// RenderAttachmentConfiguration
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RenderAttachmentConfiguration::Reflect(context);
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// InputStreamLayout
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ShaderSemantic::Reflect(context);
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StreamChannelDescriptor::Reflect(context);
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StreamBufferDescriptor::Reflect(context);
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InputStreamLayout::Reflect(context);
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// ShaderResourceGroup
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SamplerState::Reflect(context);
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ShaderInputBufferDescriptor::Reflect(context);
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ShaderInputImageDescriptor::Reflect(context);
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ShaderInputBufferUnboundedArrayDescriptor::Reflect(context);
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ShaderInputImageUnboundedArrayDescriptor::Reflect(context);
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ShaderInputSamplerDescriptor::Reflect(context);
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ShaderInputConstantDescriptor::Reflect(context);
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ShaderInputStaticSamplerDescriptor::Reflect(context);
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ShaderResourceGroupLayout::Reflect(context);
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ShaderDataMappings::Reflect(context);
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// Shader
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ShaderStageFunction::Reflect(context);
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// PipelineLayout
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PipelineLayoutDescriptor::Reflect(context);
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// Resource pool Descriptors
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ResourcePoolDescriptor::Reflect(context);
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ImagePoolDescriptor::Reflect(context);
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BufferPoolDescriptor::Reflect(context);
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StreamingImagePoolDescriptor::Reflect(context);
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// Attachments
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AttachmentLoadStoreAction::Reflect(context);
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ScopeAttachmentDescriptor::Reflect(context);
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// Buffers
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BufferDescriptor::Reflect(context);
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BufferViewDescriptor::Reflect(context);
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// Images
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ImageDescriptor::Reflect(context);
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ImageScopeAttachmentDescriptor::Reflect(context);
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ImageViewDescriptor::Reflect(context);
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ImageSubresource::Reflect(context);
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ImageSubresourceRange::Reflect(context);
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ImageSubresourceLayout::Reflect(context);
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ImageSubresourceLayoutPlaced::Reflect(context);
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// Resolve MSAA attachments
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ResolveScopeAttachmentDescriptor::Reflect(context);
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// Indirect buffer Layout
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IndirectBufferLayout::Reflect(context);
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// Misc
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ClearValue::Reflect(context);
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Size::Reflect(context);
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Interval::Reflect(context);
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Viewport::Reflect(context);
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Scissor::Reflect(context);
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HeapPagingParameters::Reflect(context);
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HeapMemoryHintParameters::Reflect(context);
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TransientAttachmentPoolBudgets::Reflect(context);
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PlatformLimits::Reflect(context);
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PlatformLimitsDescriptor::Reflect(context);
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RHISystemDescriptor::Reflect(context);
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Origin::Reflect(context);
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ReflectVendorIdEnums(context);
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PhysicalDeviceDriverValidator::Reflect(context);
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Handle<uint64_t>::Reflect(context);
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Handle<uint32_t>::Reflect(context);
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Handle<uint16_t>::Reflect(context);
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Handle<uint8_t>::Reflect(context);
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Handle<int64_t>::Reflect(context);
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Handle<int32_t>::Reflect(context);
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Handle<int16_t>::Reflect(context);
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Handle<int8_t>::Reflect(context);
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//////////////////////////////////////////////////////////////////////////
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}
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void ReflectSystemComponent::ReflectNamedEnums(AZ::ReflectContext* context)
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{
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// Currently, we only add the named enums we need for json serialization here
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
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if (!serializeContext)
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{
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return;
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}
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serializeContext->Enum<DrawListSortType>()
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->Value("KeyThenDepth", DrawListSortType::KeyThenDepth)
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->Value("KeyThenReverseDepth", DrawListSortType::KeyThenReverseDepth)
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->Value("DepthThenKey", DrawListSortType::DepthThenKey)
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->Value("ReverseDepthThenKey", DrawListSortType::ReverseDepthThenKey)
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;
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serializeContext->Enum<ScopeAttachmentAccess>()
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->Value("Read", ScopeAttachmentAccess::Read)
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->Value("Write", ScopeAttachmentAccess::Write)
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->Value("ReadWrite", ScopeAttachmentAccess::ReadWrite)
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;
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serializeContext->Enum<AttachmentLifetimeType>()
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->Value("Imported", AttachmentLifetimeType::Imported)
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->Value("Transient", AttachmentLifetimeType::Transient)
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;
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serializeContext->Enum<ScopeAttachmentUsage>()
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->Value("RenderTarget", ScopeAttachmentUsage::RenderTarget)
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->Value("DepthStencil", ScopeAttachmentUsage::DepthStencil)
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->Value("Shader", ScopeAttachmentUsage::Shader)
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->Value("Copy", ScopeAttachmentUsage::Copy)
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->Value("Resolve", ScopeAttachmentUsage::Resolve)
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->Value("Predication", ScopeAttachmentUsage::Predication)
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->Value("Indirect", ScopeAttachmentUsage::Indirect)
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->Value("SubpassInput", ScopeAttachmentUsage::SubpassInput)
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->Value("InputAssembly", ScopeAttachmentUsage::InputAssembly)
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;
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serializeContext->Enum<HardwareQueueClass>()
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->Value("Graphics", HardwareQueueClass::Graphics)
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->Value("Compute", HardwareQueueClass::Compute)
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->Value("Copy", HardwareQueueClass::Copy)
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;
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serializeContext->Enum<HardwareQueueClassMask>()
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->Value("None", HardwareQueueClassMask::None)
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->Value("Graphics", HardwareQueueClassMask::Graphics)
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->Value("Compute", HardwareQueueClassMask::Compute)
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->Value("Copy", HardwareQueueClassMask::Copy)
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->Value("All", HardwareQueueClassMask::All)
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;
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serializeContext->Enum<AttachmentLoadAction>()
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->Value("Load", AttachmentLoadAction::Load)
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->Value("Clear", AttachmentLoadAction::Clear)
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->Value("DontCare", AttachmentLoadAction::DontCare)
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;
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serializeContext->Enum<AttachmentStoreAction>()
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->Value("Store", AttachmentStoreAction::Store)
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->Value("DontCare", AttachmentStoreAction::DontCare)
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;
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serializeContext->Enum<AttachmentType>()
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->Value("Image", AttachmentType::Image)
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->Value("Buffer", AttachmentType::Buffer)
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->Value("Resolve", AttachmentType::Resolve)
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;
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serializeContext->Enum<HeapMemoryLevel>()
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->Value("Host", HeapMemoryLevel::Host)
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->Value("Device", HeapMemoryLevel::Device)
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;
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serializeContext->Enum<HostMemoryAccess>()
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->Value("Write", HostMemoryAccess::Write)
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->Value("Read", HostMemoryAccess::Read)
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;
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serializeContext->Enum<BufferBindFlags>()
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->Value("None", BufferBindFlags::None)
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->Value("InputAssembly", BufferBindFlags::InputAssembly)
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->Value("DynamicInputAssembly", BufferBindFlags::DynamicInputAssembly)
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->Value("Constant", BufferBindFlags::Constant)
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->Value("CopyRead", BufferBindFlags::CopyRead)
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->Value("CopyWrite", BufferBindFlags::CopyWrite)
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->Value("ShaderRead", BufferBindFlags::ShaderRead)
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->Value("ShaderWrite", BufferBindFlags::ShaderWrite)
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->Value("ShaderReadWrite", BufferBindFlags::ShaderReadWrite)
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;
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serializeContext->Enum<ImageBindFlags>()
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->Value("None", ImageBindFlags::None)
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->Value("Color", ImageBindFlags::Color)
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->Value("CopyRead", ImageBindFlags::CopyRead)
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->Value("CopyWrite", ImageBindFlags::CopyWrite)
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->Value("Depth", ImageBindFlags::Depth)
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->Value("Stencil", ImageBindFlags::Stencil)
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->Value("DepthStencil", ImageBindFlags::DepthStencil)
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->Value("ShaderRead", ImageBindFlags::ShaderRead)
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->Value("ShaderWrite", ImageBindFlags::ShaderWrite)
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->Value("ShaderReadWrite", ImageBindFlags::ShaderReadWrite)
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;
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serializeContext->Enum<ImageAspectFlags>()
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->Value("None", ImageAspectFlags::None)
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->Value("Color", ImageAspectFlags::Color)
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->Value("Depth", ImageAspectFlags::Depth)
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->Value("Stencil", ImageAspectFlags::Stencil)
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->Value("DepthStencil", ImageAspectFlags::DepthStencil)
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->Value("All", ImageAspectFlags::All)
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;
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serializeContext->Enum<Format>()
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->Value("R32G32B32A32_FLOAT", Format::R32G32B32A32_FLOAT)
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->Value("R32G32B32A32_UINT", Format::R32G32B32A32_UINT)
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->Value("R32G32B32A32_SINT", Format::R32G32B32A32_SINT)
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->Value("R32G32B32_FLOAT", Format::R32G32B32_FLOAT)
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->Value("R32G32B32_UINT", Format::R32G32B32_UINT)
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->Value("R32G32B32_SINT", Format::R32G32B32_SINT)
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->Value("R16G16B16A16_FLOAT", Format::R16G16B16A16_FLOAT)
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->Value("R16G16B16A16_UNORM", Format::R16G16B16A16_UNORM)
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->Value("R16G16B16A16_UINT", Format::R16G16B16A16_UINT)
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->Value("R16G16B16A16_SNORM", Format::R16G16B16A16_SNORM)
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->Value("R16G16B16A16_SINT", Format::R16G16B16A16_SINT)
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->Value("R32G32_FLOAT", Format::R32G32_FLOAT)
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->Value("R32G32_UINT", Format::R32G32_UINT)
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->Value("R32G32_SINT", Format::R32G32_SINT)
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->Value("D32_FLOAT_S8X24_UINT", Format::D32_FLOAT_S8X24_UINT)
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->Value("R10G10B10A2_UNORM", Format::R10G10B10A2_UNORM)
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->Value("R10G10B10A2_UINT", Format::R10G10B10A2_UINT)
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->Value("R11G11B10_FLOAT", Format::R11G11B10_FLOAT)
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->Value("R8G8B8A8_UNORM", Format::R8G8B8A8_UNORM)
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->Value("R8G8B8A8_UNORM_SRGB", Format::R8G8B8A8_UNORM_SRGB)
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->Value("R8G8B8A8_UINT", Format::R8G8B8A8_UINT)
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->Value("R8G8B8A8_SNORM", Format::R8G8B8A8_SNORM)
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->Value("R8G8B8A8_SINT", Format::R8G8B8A8_SINT)
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->Value("R16G16_FLOAT", Format::R16G16_FLOAT)
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->Value("R16G16_UNORM", Format::R16G16_UNORM)
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->Value("R16G16_UINT", Format::R16G16_UINT)
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->Value("R16G16_SNORM", Format::R16G16_SNORM)
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->Value("R16G16_SINT", Format::R16G16_SINT)
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->Value("D32_FLOAT", Format::D32_FLOAT)
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->Value("R32_FLOAT", Format::R32_FLOAT)
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->Value("R32_UINT", Format::R32_UINT)
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->Value("R32_SINT", Format::R32_SINT)
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->Value("D24_UNORM_S8_UINT", Format::D24_UNORM_S8_UINT)
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->Value("R8G8_UNORM", Format::R8G8_UNORM)
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->Value("R8G8_UINT", Format::R8G8_UINT)
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->Value("R8G8_SNORM", Format::R8G8_SNORM)
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->Value("R8G8_SINT", Format::R8G8_SINT)
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->Value("R16_FLOAT", Format::R16_FLOAT)
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->Value("D16_UNORM", Format::D16_UNORM)
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->Value("R16_UNORM", Format::R16_UNORM)
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->Value("R16_UINT", Format::R16_UINT)
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->Value("R16_SNORM", Format::R16_SNORM)
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->Value("R16_SINT", Format::R16_SINT)
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->Value("R8_UNORM", Format::R8_UNORM)
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->Value("R8_UINT", Format::R8_UINT)
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->Value("R8_SNORM", Format::R8_SNORM)
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->Value("R8_SINT", Format::R8_SINT)
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->Value("A8_UNORM", Format::A8_UNORM)
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->Value("R1_UNORM", Format::R1_UNORM)
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->Value("R9G9B9E5_SHAREDEXP", Format::R9G9B9E5_SHAREDEXP)
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->Value("R8G8_B8G8_UNORM", Format::R8G8_B8G8_UNORM)
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->Value("G8R8_G8B8_UNORM", Format::G8R8_G8B8_UNORM)
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->Value("BC1_UNORM", Format::BC1_UNORM)
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->Value("BC1_UNORM_SRGB", Format::BC1_UNORM_SRGB)
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->Value("BC2_UNORM", Format::BC2_UNORM)
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->Value("BC2_UNORM_SRGB", Format::BC2_UNORM_SRGB)
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->Value("BC3_UNORM", Format::BC3_UNORM)
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->Value("BC3_UNORM_SRGB", Format::BC3_UNORM_SRGB)
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->Value("BC4_UNORM", Format::BC4_UNORM)
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->Value("BC4_SNORM", Format::BC4_SNORM)
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->Value("BC5_UNORM", Format::BC5_UNORM)
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->Value("BC5_SNORM", Format::BC5_SNORM)
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->Value("B5G6R5_UNORM", Format::B5G6R5_UNORM)
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->Value("B5G5R5A1_UNORM", Format::B5G5R5A1_UNORM)
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->Value("B8G8R8A8_UNORM", Format::B8G8R8A8_UNORM)
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->Value("B8G8R8X8_UNORM", Format::B8G8R8X8_UNORM)
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->Value("R10G10B10_XR_BIAS_A2_UNORM", Format::R10G10B10_XR_BIAS_A2_UNORM)
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->Value("B8G8R8A8_UNORM_SRGB", Format::B8G8R8A8_UNORM_SRGB)
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->Value("B8G8R8X8_UNORM_SRGB", Format::B8G8R8X8_UNORM_SRGB)
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->Value("BC6H_UF16", Format::BC6H_UF16)
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->Value("BC6H_SF16", Format::BC6H_SF16)
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->Value("BC7_UNORM", Format::BC7_UNORM)
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->Value("BC7_UNORM_SRGB", Format::BC7_UNORM_SRGB)
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->Value("AYUV", Format::AYUV)
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->Value("Y410", Format::Y410)
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->Value("Y416", Format::Y416)
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->Value("NV12", Format::NV12)
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->Value("P010", Format::P010)
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->Value("P016", Format::P016)
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->Value("YUY2", Format::YUY2)
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->Value("Y210", Format::Y210)
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->Value("Y216", Format::Y216)
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->Value("NV11", Format::NV11)
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->Value("AI44", Format::AI44)
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->Value("IA44", Format::IA44)
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->Value("P8", Format::P8)
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->Value("A8P8", Format::A8P8)
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->Value("B4G4R4A4_UNORM", Format::B4G4R4A4_UNORM)
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->Value("R10G10B10_7E3_A2_FLOAT", Format::R10G10B10_7E3_A2_FLOAT)
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->Value("R10G10B10_6E4_A2_FLOAT", Format::R10G10B10_6E4_A2_FLOAT)
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->Value("D16_UNORM_S8_UINT", Format::D16_UNORM_S8_UINT)
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->Value("X16_TYPELESS_G8_UINT", Format::X16_TYPELESS_G8_UINT)
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->Value("P208", Format::P208)
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->Value("V208", Format::V208)
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->Value("V408", Format::V408)
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->Value("EAC_R11_UNORM", Format::EAC_R11_UNORM)
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->Value("EAC_R11_SNORM", Format::EAC_R11_SNORM)
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->Value("EAC_RG11_UNORM", Format::EAC_RG11_UNORM)
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->Value("EAC_RG11_SNORM", Format::EAC_RG11_SNORM)
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->Value("ETC2_UNORM", Format::ETC2_UNORM)
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->Value("ETC2_UNORM_SRGB", Format::ETC2_UNORM_SRGB)
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->Value("ETC2A_UNORM", Format::ETC2A_UNORM)
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->Value("ETC2A_UNORM_SRGB", Format::ETC2A_UNORM_SRGB)
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->Value("ETC2A1_UNORM", Format::ETC2A1_UNORM)
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->Value("ETC2A1_UNORM_SRGB", Format::ETC2A1_UNORM_SRGB)
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->Value("PVRTC2_UNORM", Format::PVRTC2_UNORM)
|
|
->Value("PVRTC2_UNORM_SRGB", Format::PVRTC2_UNORM_SRGB)
|
|
->Value("PVRTC4_UNORM", Format::PVRTC4_UNORM)
|
|
->Value("PVRTC4_UNORM_SRGB", Format::PVRTC4_UNORM_SRGB)
|
|
->Value("ASTC_4x4_UNORM", Format::ASTC_4x4_UNORM)
|
|
->Value("ASTC_4x4_UNORM_SRGB", Format::ASTC_4x4_UNORM_SRGB)
|
|
->Value("ASTC_5x4_UNORM", Format::ASTC_5x4_UNORM)
|
|
->Value("ASTC_5x4_UNORM_SRGB", Format::ASTC_5x4_UNORM_SRGB)
|
|
->Value("ASTC_5x5_UNORM", Format::ASTC_5x5_UNORM)
|
|
->Value("ASTC_5x5_UNORM_SRGB", Format::ASTC_5x5_UNORM_SRGB)
|
|
->Value("ASTC_6x5_UNORM", Format::ASTC_6x5_UNORM)
|
|
->Value("ASTC_6x5_UNORM_SRGB", Format::ASTC_6x5_UNORM_SRGB)
|
|
->Value("ASTC_6x6_UNORM", Format::ASTC_6x6_UNORM)
|
|
->Value("ASTC_6x6_UNORM_SRGB", Format::ASTC_6x6_UNORM_SRGB)
|
|
->Value("ASTC_8x5_UNORM", Format::ASTC_8x5_UNORM)
|
|
->Value("ASTC_8x5_UNORM_SRGB", Format::ASTC_8x5_UNORM_SRGB)
|
|
->Value("ASTC_8x6_UNORM", Format::ASTC_8x6_UNORM)
|
|
->Value("ASTC_8x6_UNORM_SRGB", Format::ASTC_8x6_UNORM_SRGB)
|
|
->Value("ASTC_8x8_UNORM", Format::ASTC_8x8_UNORM)
|
|
->Value("ASTC_8x8_UNORM_SRGB", Format::ASTC_8x8_UNORM_SRGB)
|
|
->Value("ASTC_10x5_UNORM", Format::ASTC_10x5_UNORM)
|
|
->Value("ASTC_10x5_UNORM_SRGB", Format::ASTC_10x5_UNORM_SRGB)
|
|
->Value("ASTC_10x6_UNORM", Format::ASTC_10x6_UNORM)
|
|
->Value("ASTC_10x6_UNORM_SRGB", Format::ASTC_10x6_UNORM_SRGB)
|
|
->Value("ASTC_10x8_UNORM", Format::ASTC_10x8_UNORM)
|
|
->Value("ASTC_10x8_UNORM_SRGB", Format::ASTC_10x8_UNORM_SRGB)
|
|
->Value("ASTC_10x10_UNORM", Format::ASTC_10x10_UNORM)
|
|
->Value("ASTC_10x10_UNORM_SRGB", Format::ASTC_10x10_UNORM_SRGB)
|
|
->Value("ASTC_12x10_UNORM", Format::ASTC_12x10_UNORM)
|
|
->Value("ASTC_12x10_UNORM_SRGB", Format::ASTC_12x10_UNORM_SRGB)
|
|
->Value("ASTC_12x12_UNORM", Format::ASTC_12x12_UNORM)
|
|
->Value("ASTC_12x12_UNORM_SRGB", Format::ASTC_12x12_UNORM_SRGB)
|
|
->Value("A8B8G8R8_UNORM", Format::A8B8G8R8_UNORM)
|
|
->Value("A8B8G8R8_UNORM_SRGB", Format::A8B8G8R8_UNORM_SRGB)
|
|
->Value("A8B8G8R8_SNORM", Format::A8B8G8R8_SNORM)
|
|
->Value("R5G6B5_UNORM", Format::R5G6B5_UNORM)
|
|
->Value("B8G8R8A8_SNORM", Format::B8G8R8A8_SNORM)
|
|
;
|
|
}
|
|
}
|
|
}
|