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50 lines
2.3 KiB
C++
50 lines
2.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "Rotate.h"
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include "StartingPointCamera/StartingPointCameraUtilities.h"
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namespace Camera
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{
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void Rotate::Reflect(AZ::ReflectContext* reflection)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflection);
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if (serializeContext)
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{
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serializeContext->Class<Rotate>()
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->Version(1)
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->Field("Angle", &Rotate::m_angleInDegrees)
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->Field("Axis", &Rotate::m_axisType);
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AZ::EditContext* editContext = serializeContext->GetEditContext();
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if (editContext)
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{
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editContext->Class<Rotate>("Rotate", "Rotate Camera Angle degrees about its Axis")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->DataElement(0, &Rotate::m_angleInDegrees, "Angle", "The angle of rotation")
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->Attribute(AZ::Edit::Attributes::Suffix, "degrees")
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->DataElement(AZ::Edit::UIHandlers::ComboBox, &Rotate::m_axisType, "Axis", "The relative Axis of rotation")
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->EnumAttribute(AxisOfRotation::X_Axis, "X")
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->EnumAttribute(AxisOfRotation::Y_Axis, "Y")
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->EnumAttribute(AxisOfRotation::Z_Axis, "Z");
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}
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}
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}
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void Rotate::AdjustCameraTransform([[maybe_unused]] float deltaTime, [[maybe_unused]] const AZ::Transform& initialCameraTransform, [[maybe_unused]] const AZ::Transform& targetTransform, AZ::Transform& inOutCameraTransform)
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{
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AZ::Vector3 position = inOutCameraTransform.GetTranslation();
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inOutCameraTransform.SetTranslation(AZ::Vector3::CreateZero());
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AZ::Transform axisRotation = CreateRotationFromEulerAngle(static_cast<EulerAngleType>(m_axisType), AZ::DegToRad(m_angleInDegrees));
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inOutCameraTransform = inOutCameraTransform * axisRotation;
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inOutCameraTransform.SetTranslation(position);
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}
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} // namespace Camera
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