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o3de/Gems/Atom/Feature/Common/Code/Source/PostProcess/PostProcessFeatureProcessor.h

95 lines
3.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <PostProcess/PostProcessSettings.h>
#include <Atom/Feature/PostProcess/PostProcessFeatureProcessorInterface.h>
#include <Atom/RHI/ShaderResourceGroup.h>
#include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
#include <Atom/RPI.Public/Base.h>
#include <AtomCore/std/containers/vector_set.h>
#include <AzCore/std/chrono/clocks.h>
namespace AZ
{
namespace Render
{
//! Feature processor for owning and managing post process settings
class PostProcessFeatureProcessor final
: public PostProcessFeatureProcessorInterface
{
public:
AZ_RTTI(AZ::Render::PostProcessFeatureProcessor, "{A6A8357C-5A34-4297-B4DD-A1FB6556CE3E}", AZ::Render::PostProcessFeatureProcessorInterface);
static void Reflect(AZ::ReflectContext* context);
PostProcessFeatureProcessor() = default;
virtual ~PostProcessFeatureProcessor() = default;
//! FeatureProcessor overrides...
void Activate() override;
void Deactivate() override;
void Simulate(const FeatureProcessor::SimulatePacket& packet) override;
//! PostProcessFeatureProcessorInterface...
PostProcessSettingsInterface* GetSettingsInterface(EntityId entityId) override;
PostProcessSettingsInterface* GetOrCreateSettingsInterface(EntityId entityId) override;
void RemoveSettingsInterface(EntityId entityId) override;
void OnPostProcessSettingsChanged() override;
PostProcessSettings* GetLevelSettingsFromView(AZ::RPI::ViewPtr view);
void SetViewAlias(const AZ::RPI::ViewPtr sourceView, const AZ::RPI::ViewPtr targetView);
void RemoveViewAlias(const AZ::RPI::ViewPtr sourceView);
private:
PostProcessFeatureProcessor(const PostProcessFeatureProcessor&) = delete;
void UpdateTime();
// Sorts all post processing settings into buckets based on category (level,
void SortPostProcessSettings();
// Aggregates all level settings into a single level setting based their priorities and override settings
void AggregateLevelSettings();
void RemoveOutdatedViewSettings(const AZStd::vector_set<const RPI::View*>& activeViews);
// Members...
static constexpr const char* FeatureProcessorName = "PostProcessFeatureProcessor";
struct EntitySettingsEntry
{
EntityId m_entityId;
AZStd::unique_ptr<PostProcessSettings> m_postProcessSettings = nullptr;
};
// List of all owned post process settings with corresponding entity ID
AZStd::vector<EntitySettingsEntry> m_settings;
// Settings sorted by category and then by priority
AZStd::vector<PostProcessSettings*> m_sortedFrameSettings;
// A blended aggregate of all the level settings based on each level setting's priority and override values
AZStd::unique_ptr<PostProcessSettings> m_globalAggregateLevelSettings = nullptr;
// Whether owned post process settings have been changed.
bool m_settingsChanged = true;
// Time...
AZStd::chrono::system_clock::time_point m_currentTime;
float m_deltaTime;
// Each camera/view will have its own PostProcessSettings
AZStd::unordered_map<AZ::RPI::View*, PostProcessSettings> m_blendedPerViewSettings;
// This is used for mimicking a postfx setting of a different view
AZStd::unordered_map<AZ::RPI::View*, AZ::RPI::View*> m_viewAliasMap;
};
} // namespace Render
} // namespace AZ