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o3de/Code/Tools/AssetBundler/source/models/AssetBundlerAbstractFileTab...

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5.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/std/containers/unordered_set.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <AzCore/std/string/string.h>
#include <AzCore/Outcome/Outcome.h>
#include <AzFramework/Platform/PlatformDefaults.h>
#include <QAbstractTableModel>
#include <QModelIndex>
#include <QSet>
#include <QString>
namespace AssetBundler
{
extern const char* DateTimeFormat;
extern const char* ReadOnlyFileErrorMessage;
//! Provides an abstract model that can be subclassed to create table models used to store information about files found on-disk.
class AssetBundlerAbstractFileTableModel
: public QAbstractTableModel
{
public:
enum DataRoles
{
SortRole = Qt::UserRole + 1,
};
explicit AssetBundlerAbstractFileTableModel(QObject* parent = nullptr);
virtual ~AssetBundlerAbstractFileTableModel() {}
//////////////////////////////////////////////////////////////////////////
// Pure virtual functions
virtual AZStd::vector<AZStd::string> CreateNewFiles(
const AZStd::string& absoluteFilePath,
const AzFramework::PlatformFlags& platforms,
const QString& project = QString()) = 0;
virtual bool DeleteFile(const QModelIndex& index) = 0;
virtual void LoadFile(
const AZStd::string& absoluteFilePath,
const AZStd::string& projectName = "",
bool isDefaultFile = false) = 0;
virtual bool WriteToDisk(const AZStd::string& key) = 0;
//! Returns the absolute path of the file at the given index on success, returns an empty string on failure.
virtual AZStd::string GetFileAbsolutePath(const QModelIndex& index) const = 0;
virtual int GetFileNameColumnIndex() const = 0;
virtual int GetTimeStampColumnIndex() const = 0;
//////////////////////////////////////////////////////////////////////////
//! Reload all the data based on the watched folders and files
virtual void Reload(
const char* fileExtension,
const QSet<QString>& watchedFolders,
const QSet<QString>& watchedFiles = QSet<QString>(),
const AZStd::unordered_map<AZStd::string, AZStd::string>& pathToProjectNameMap = AZStd::unordered_map<AZStd::string, AZStd::string>());
virtual void ReloadFiles(
const AZStd::vector<AZStd::string>& absoluteFilePathList,
AZStd::unordered_map<AZStd::string, AZStd::string> pathToProjectNameMap = AZStd::unordered_map<AZStd::string, AZStd::string>());
bool Save(const QModelIndex& selectedIndex);
bool SaveAll();
bool HasUnsavedChanges() const;
//////////////////////////////////////////////////////////////////////////
// QAbstractTableModel overrides
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
//////////////////////////////////////////////////////////////////////////
protected:
//! Verifies input index is in range and returns the associated key.
//! Throws an error and returns an empty string if the input index is out of range.
AZStd::string GetFileKey(const QModelIndex& index) const;
//! Returns an ordered list of every file key in the model.
//! If a proxy model is not used, the order of this list will also be the display order.
const AZStd::vector<AZStd::string>& GetAllFileKeys() const;
//! Get the index row if the file info is stored in the model
//! Returns -1 if the file key doesn't exist.
int GetIndexRowByKey(const AZStd::string& key) const;
//! Adds input key to the end of the list of all keys and notifies the view that a row has been added.
//! When subclassing, instantiate all data associated with this key so the view can update properly.
void AddFileKey(const AZStd::string& key);
//! Verifies input index, signals to the view that rows will be removed, and removes the key found at the input index.
//! When subclassing, be sure to remove all data associated with the key at this index before calling this function.
//! Returns true if the index is successfully removed, and false on failure
bool RemoveFileKey(const QModelIndex& index);
//! Delete a file from the disk and remove it from the model by its key
bool DeleteFileByKey(const AZStd::string& key);
AZStd::unordered_set<AZStd::string> m_keysWithUnsavedChanges;
private:
//! When subclassing: store file information in a map, and add the keys to this vector.
//! Provides a 1:1 mapping between a QModelIndex::row value and a key.
AZStd::vector<AZStd::string> m_fileListKeys;
};
} // namespace AssetBundler