Files
o3de/Code/Tools/Standalone/Source/Driller/Profiler/ProfilerEvents.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
#	Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
#	Code/Editor/Plugins/EditorCommon/stdafx.cpp
#	Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
#	Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
#	Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
#	Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
#	Code/Tools/AssetProcessor/native/precompiled.h
#	Code/Tools/Standalone/StandaloneTools_precompiled.h
#	Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
#	Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
#	Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
#	Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
#	Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
#	Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
#	Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
#	Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
#	Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
#	Gems/Blast/Code/Source/StdAfx.cpp
#	Gems/Camera/Code/Source/Camera_precompiled.h
#	Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
#	Gems/FastNoise/Code/Source/FastNoise_precompiled.h
#	Gems/Gestures/Code/Source/Gestures_precompiled.h
#	Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
#	Gems/GraphCanvas/Code/precompiled.h
#	Gems/ImGui/Code/Source/ImGui_precompiled.h
#	Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
#	Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
#	Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
#	Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
#	Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
#	Gems/LyShine/Code/Source/LyShine_precompiled.h
#	Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
#	Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
#	Gems/Maestro/Code/Source/Maestro_precompiled.h
#	Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
#	Gems/Metastream/Code/Source/Metastream_precompiled.h
#	Gems/Microphone/Code/Source/Microphone_precompiled.h
#	Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
#	Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
#	Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
#	Gems/PhysX/Code/Source/PhysX_precompiled.h
#	Gems/PhysX/Code/physx_unsupported_files.cmake
#	Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
#	Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
#	Gems/ScriptCanvas/Code/Editor/precompiled.h
#	Gems/ScriptCanvas/Code/Source/precompiled.h
#	Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
#	Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
#	Gems/ScriptEvents/Code/Source/precompiled.h
#	Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
#	Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
#	Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
#	Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
#	Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
#	Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
#	Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
#	Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
#	Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
#	Gems/Twitch/Code/Source/Twitch_precompiled.h
#	Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
2021-07-16 15:42:37 -07:00

169 lines
7.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "ProfilerEvents.h"
#include "ProfilerDataAggregator.hxx"
namespace Driller
{
//=========================================================================
// ProfilerDrillerUpdateRegisterEvent::StepForward
// [6/3/2013]
//=========================================================================
void ProfilerDrillerUpdateRegisterEvent::StepForward(Aggregator* data)
{
ProfilerDataAggregator* aggr = static_cast<ProfilerDataAggregator*>(data);
ProfilerDataAggregator::RegisterMapType::iterator it = aggr->m_registers.find(m_registerId);
if (it != aggr->m_registers.end())
{
m_register = it->second;
m_previousSample = m_register->m_lastUpdate;
m_register->m_lastUpdate = this;
}
}
//=========================================================================
// ProfilerDrillerUpdateRegisterEvent::PreProcess
//=========================================================================
void ProfilerDrillerUpdateRegisterEvent::PreComputeForward(ProfilerDrillerNewRegisterEvent* newEvt)
{
m_register = newEvt;
m_previousSample = m_register->m_lastPrecomputed;
m_register->m_lastPrecomputed = this;
}
//=========================================================================
// ProfilerDrillerUpdateRegisterEvent::StepBackward
// [6/3/2013]
//=========================================================================
void ProfilerDrillerUpdateRegisterEvent::StepBackward(Aggregator* data)
{
(void)data;
if (m_register)
{
m_register->m_lastUpdate = m_previousSample;
}
}
//=========================================================================
// ProfilerDrillerNewRegisterEvent::StepForward
// [6/3/2013]
//=========================================================================
void ProfilerDrillerNewRegisterEvent::StepForward(Aggregator* data)
{
ProfilerDataAggregator* aggr = static_cast<ProfilerDataAggregator*>(data);
aggr->m_registers.insert(AZStd::make_pair(m_registerInfo.m_id, this));
}
//=========================================================================
// ProfilerDrillerNewRegisterEvent::StepBackward
// [6/3/2013]
//=========================================================================
void ProfilerDrillerNewRegisterEvent::StepBackward(Aggregator* data)
{
ProfilerDataAggregator* aggr = static_cast<ProfilerDataAggregator*>(data);
// NOTE: we can store the iterator in this register class, this way we can avoid this search
// as of now search should be fast (at least as fast as insert) plus I am avoiding including "ProfilerDataAggregator.hxx"
// into the header file.
aggr->m_registers.erase(m_registerInfo.m_id);
}
//=========================================================================
// ProfilerDrillerEnterThreadEvent::StepForward
// [6/3/2013]
//=========================================================================
void ProfilerDrillerEnterThreadEvent::StepForward(Aggregator* data)
{
ProfilerDataAggregator* aggr = static_cast<ProfilerDataAggregator*>(data);
aggr->m_threads.insert(AZStd::make_pair(m_threadId, this));
}
//=========================================================================
// ProfilerDrillerEnterThreadEvent::StepBackward
// [6/3/2013]
//=========================================================================
void ProfilerDrillerEnterThreadEvent::StepBackward(Aggregator* data)
{
ProfilerDataAggregator* aggr = static_cast<ProfilerDataAggregator*>(data);
// NOTE: we can store the iterator in this register class, this way we can avoid this search
// as of now search should be fast (at least as fast as insert) plus I am avoiding including "ProfilerDataAggregator.hxx"
// into the header file.
aggr->m_threads.erase(m_threadId);
}
//=========================================================================
// ProfilerDrillerExitThreadEvent::StepForward
// [6/3/2013]
//=========================================================================
void ProfilerDrillerExitThreadEvent::StepForward(Aggregator* data)
{
ProfilerDataAggregator* aggr = static_cast<ProfilerDataAggregator*>(data);
ProfilerDataAggregator::ThreadMapType::iterator it = aggr->m_threads.find(m_threadId);
m_threadData = it->second;
aggr->m_threads.erase(it);
}
//=========================================================================
// ProfilerDrillerEnterThreadEvent::StepBackward
// [6/3/2013]
//=========================================================================
void ProfilerDrillerExitThreadEvent::StepBackward(Aggregator* data)
{
ProfilerDataAggregator* aggr = static_cast<ProfilerDataAggregator*>(data);
aggr->m_threads.insert(AZStd::make_pair(m_threadId, m_threadData));
}
//=========================================================================
// ProfilerDrillerRegisterSystemEvent::StepForward
// [6/3/2013]
//=========================================================================
void ProfilerDrillerRegisterSystemEvent::StepForward(Aggregator* data)
{
ProfilerDataAggregator* aggr = static_cast<ProfilerDataAggregator*>(data);
aggr->m_systems.insert(AZStd::make_pair(m_systemId, this));
}
//=========================================================================
// ProfilerDrillerEnterThreadEvent::StepBackward
// [6/3/2013]
//=========================================================================
void ProfilerDrillerRegisterSystemEvent::StepBackward(Aggregator* data)
{
ProfilerDataAggregator* aggr = static_cast<ProfilerDataAggregator*>(data);
// NOTE: we can store the iterator in this register class, this way we can avoid this search
// as of now search should be fast (at least as fast as insert) plus I am avoiding including "ProfilerDataAggregator.hxx"
// into the header file.
aggr->m_threads.erase(m_systemId);
}
//=========================================================================
// ProfilerDrillerUnregisterSystemEvent::StepForward
// [6/3/2013]
//=========================================================================
void ProfilerDrillerUnregisterSystemEvent::StepForward(Aggregator* data)
{
ProfilerDataAggregator* aggr = static_cast<ProfilerDataAggregator*>(data);
ProfilerDataAggregator::SystemMapType::iterator it = aggr->m_systems.find(m_systemId);
m_systemData = it->second;
aggr->m_systems.erase(it);
}
//=========================================================================
// ProfilerDrillerUnregisterSystemEvent::StepBackward
// [6/3/2013]
//=========================================================================
void ProfilerDrillerUnregisterSystemEvent::StepBackward(Aggregator* data)
{
ProfilerDataAggregator* aggr = static_cast<ProfilerDataAggregator*>(data);
aggr->m_systems.insert(AZStd::make_pair(m_systemId, m_systemData));
}
} // namespace Driller