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o3de/Gems/LandscapeCanvas/Code/Source/LandscapeCanvasSystemCompon...

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AzCore/std/containers/unordered_map.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
#include <LandscapeCanvas/LandscapeCanvasBus.h>
namespace LandscapeCanvas
{
class LandscapeCanvasSystemComponent
: public AZ::Component
, private AzToolsFramework::EditorEvents::Bus::Handler
, private LandscapeCanvasNodeFactoryRequestBus::Handler
, private LandscapeCanvasSerializationRequestBus::Handler
{
public:
AZ_COMPONENT(LandscapeCanvasSystemComponent, "{891CA15A-725A-430F-B395-BCA005CFF606}");
LandscapeCanvasSystemComponent();
~LandscapeCanvasSystemComponent() override;
static void Reflect(AZ::ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
////////////////////////////////////////////////////////////////////////
// AztoolsFramework::EditorEvents::Bus::Handler overrides
void NotifyRegisterViews() override;
////////////////////////////////////////////////////////////////////////
protected:
////////////////////////////////////////////////////////////////////////
// AZ::Component interface implementation
void Init() override;
void Activate() override;
void Deactivate() override;
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// LandscapeCanvas::LandscapeCanvasNodeFactoryRequestBus::Handler overrides
BaseNode::BaseNodePtr CreateNodeForType(GraphModel::GraphPtr graph, const AZ::TypeId& typeId) override;
GraphModel::NodePtr CreateNodeForTypeName(GraphModel::GraphPtr graph, AZStd::string_view nodeName) override;
const AZ::TypeId GetComponentTypeId(const AZ::TypeId& nodeTypeId) override;
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// LandscapeCanvas::LandscapeCanvasSerializationRequestBus::Handler overrides
const LandscapeCanvasSerialization& GetSerializedMappings() override;
void SetSerializedNodeEntities(const AZStd::unordered_map<AZ::EntityId, AZ::Entity*>& nodeEntities) override;
void SetDeserializedEntities(const AZStd::unordered_map<AZ::EntityId, AZ::EntityId>& entities) override;
////////////////////////////////////////////////////////////////////////
using NodeFactoryFunction = AZStd::function<BaseNode::BaseNodePtr(GraphModel::GraphPtr)>;
template<typename NodeType>
void RegisterFactoryMethod(const AZ::TypeId& typeId)
{
NodeFactoryFunction factory = [](GraphModel::GraphPtr graph)
{
return AZStd::make_shared<NodeType>(graph);
};
m_nodeFactory[typeId] = factory;
m_nodeComponentTypeIds[AZ::RttiTypeId<NodeType>()] = typeId;
}
AZ::SerializeContext* m_serializeContext = nullptr;
// Map where the key is the Component TypeId and the value is the factory function for creating a new node for that component type
AZStd::unordered_map<AZ::TypeId, NodeFactoryFunction> m_nodeFactory;
// Map where the key is the node RTTI TypeId and the value is the corresponding Component TypeId
AZStd::unordered_map<AZ::TypeId, AZ::TypeId> m_nodeComponentTypeIds;
LandscapeCanvasSerialization m_serialization;
};
}