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o3de/Gems/LandscapeCanvas/Code/Source/EditorLandscapeCanvasCompon...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
#include <GraphModel/Model/Graph.h>
namespace LandscapeCanvas
{
static const char* EditorLandscapeCanvasComponentTypeId = "{A3E4EBB8-DAC1-4D59-A9CD-64D6DA2F79F7}";
class EditorLandscapeCanvasComponent
: public AzToolsFramework::Components::EditorComponentBase
{
public:
AZ_EDITOR_COMPONENT(EditorLandscapeCanvasComponent, EditorLandscapeCanvasComponentTypeId, AzToolsFramework::Components::EditorComponentBase);
virtual ~EditorLandscapeCanvasComponent() = default;
static void Reflect(AZ::ReflectContext* reflection);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
//////////////////////////////////////////////////////////////////////////
// AZ::Component
void Init() override;
void Activate() override;
void Deactivate() override;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// AzToolsFramework::Components::EditorComponentBase
void BuildGameEntity(AZ::Entity* gameEntity) override;
//////////////////////////////////////////////////////////////////////////
GraphModel::Graph m_graph;
protected:
AZ::Crc32 OnOpenGraphButtonClicked();
AZStd::string GetOpenGraphButtonText() const;
};
}