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o3de/Gems/LandscapeCanvas/Code/Source/Editor/Nodes/Shapes/BaseShapeNode.h

55 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
// Qt
#include <QString>
// Landscape Canvas
#include <Editor/Nodes/BaseNode.h>
namespace AZ
{
class ReflectContext;
}
namespace LandscapeCanvas
{
class BaseShapeNode : public BaseNode
{
public:
AZ_CLASS_ALLOCATOR(BaseShapeNode, AZ::SystemAllocator, 0);
AZ_RTTI(BaseShapeNode, "{1A9B84EC-22FA-4139-9D86-B158688612E2}", BaseNode);
// Category sub-title
static const QString SHAPE_CATEGORY_TITLE;
// Connection slot ID (not translated, only used internally)
static const char* BOUNDS_SLOT_ID;
// Connection slot label
static const QString BOUNDS_SLOT_LABEL;
// Connection slot description
static const QString BOUNDS_OUTPUT_SLOT_DESCRIPTION;
static void Reflect(AZ::ReflectContext* context);
BaseShapeNode() = default;
explicit BaseShapeNode(GraphModel::GraphPtr graph);
const char* GetSubTitle() const override { return SHAPE_CATEGORY_TITLE.toUtf8().constData(); }
const BaseNodeType GetBaseNodeType() const override { return BaseNode::Shape; }
protected:
void RegisterSlots() override;
};
}