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813 lines
39 KiB
C++
813 lines
39 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Material/MaterialComponentController.h>
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#include <Atom/RPI.Reflect/Material/MaterialAsset.h>
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#include <Atom/RPI.Reflect/Asset/AssetUtils.h>
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#include <AzCore/Asset/AssetSerializer.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AtomCore/Instance/InstanceDatabase.h>
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namespace AZ
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{
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namespace Render
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{
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void MaterialComponentController::Reflect(ReflectContext* context)
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{
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MaterialComponentConfig::Reflect(context);
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if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
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{
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serializeContext->Class<MaterialComponentController>()
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->Version(1)
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->Field("Configuration", &MaterialComponentController::m_configuration)
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;
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}
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if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
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{
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behaviorContext->EBus<MaterialComponentRequestBus>("MaterialComponentRequestBus")
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
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->Attribute(AZ::Script::Attributes::Category, "render")
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->Attribute(AZ::Script::Attributes::Module, "render")
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->Event("GetOriginalMaterialAssignments", &MaterialComponentRequestBus::Events::GetOriginalMaterialAssignments)
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->Event("FindMaterialAssignmentId", &MaterialComponentRequestBus::Events::FindMaterialAssignmentId)
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->Event("GetDefaultMaterialAssetId", &MaterialComponentRequestBus::Events::GetDefaultMaterialAssetId)
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->Event("GetMaterialSlotLabel", &MaterialComponentRequestBus::Events::GetMaterialSlotLabel)
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->Event("SetMaterialOverrides", &MaterialComponentRequestBus::Events::SetMaterialOverrides)
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->Event("GetMaterialOverrides", &MaterialComponentRequestBus::Events::GetMaterialOverrides)
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->Event("ClearAllMaterialOverrides", &MaterialComponentRequestBus::Events::ClearAllMaterialOverrides)
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->Event("SetDefaultMaterialOverride", &MaterialComponentRequestBus::Events::SetDefaultMaterialOverride)
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->Event("GetDefaultMaterialOverride", &MaterialComponentRequestBus::Events::GetDefaultMaterialOverride)
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->Event("ClearDefaultMaterialOverride", &MaterialComponentRequestBus::Events::ClearDefaultMaterialOverride)
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->Event("ClearModelMaterialOverrides", &MaterialComponentRequestBus::Events::ClearModelMaterialOverrides)
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->Event("ClearLodMaterialOverrides", &MaterialComponentRequestBus::Events::ClearLodMaterialOverrides)
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->Event("ClearIncompatibleMaterialOverrides", &MaterialComponentRequestBus::Events::ClearIncompatibleMaterialOverrides)
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->Event("ClearInvalidMaterialOverrides", &MaterialComponentRequestBus::Events::ClearInvalidMaterialOverrides)
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->Event("RepairInvalidMaterialOverrides", &MaterialComponentRequestBus::Events::RepairInvalidMaterialOverrides)
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->Event("ApplyAutomaticPropertyUpdates", &MaterialComponentRequestBus::Events::ApplyAutomaticPropertyUpdates)
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->Event("SetMaterialOverride", &MaterialComponentRequestBus::Events::SetMaterialOverride)
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->Event("GetMaterialOverride", &MaterialComponentRequestBus::Events::GetMaterialOverride)
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->Event("ClearMaterialOverride", &MaterialComponentRequestBus::Events::ClearMaterialOverride)
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->Event("SetPropertyOverride", &MaterialComponentRequestBus::Events::SetPropertyOverride)
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->Event("SetPropertyOverrideBool", &MaterialComponentRequestBus::Events::SetPropertyOverrideBool)
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->Event("SetPropertyOverrideInt32", &MaterialComponentRequestBus::Events::SetPropertyOverrideInt32)
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->Event("SetPropertyOverrideUInt32", &MaterialComponentRequestBus::Events::SetPropertyOverrideUInt32)
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->Event("SetPropertyOverrideFloat", &MaterialComponentRequestBus::Events::SetPropertyOverrideFloat)
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->Event("SetPropertyOverrideVector2", &MaterialComponentRequestBus::Events::SetPropertyOverrideVector2)
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->Event("SetPropertyOverrideVector3", &MaterialComponentRequestBus::Events::SetPropertyOverrideVector3)
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->Event("SetPropertyOverrideVector4", &MaterialComponentRequestBus::Events::SetPropertyOverrideVector4)
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->Event("SetPropertyOverrideColor", &MaterialComponentRequestBus::Events::SetPropertyOverrideColor)
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->Event("SetPropertyOverrideImageAsset", &MaterialComponentRequestBus::Events::SetPropertyOverrideImageAsset)
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->Event("SetPropertyOverrideImageInstance", &MaterialComponentRequestBus::Events::SetPropertyOverrideImageInstance)
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->Event("SetPropertyOverrideString", &MaterialComponentRequestBus::Events::SetPropertyOverrideString)
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->Event("GetPropertyOverride", &MaterialComponentRequestBus::Events::GetPropertyOverride)
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->Event("GetPropertyOverrideBool", &MaterialComponentRequestBus::Events::GetPropertyOverrideBool)
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->Event("GetPropertyOverrideInt32", &MaterialComponentRequestBus::Events::GetPropertyOverrideInt32)
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->Event("GetPropertyOverrideUInt32", &MaterialComponentRequestBus::Events::GetPropertyOverrideUInt32)
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->Event("GetPropertyOverrideFloat", &MaterialComponentRequestBus::Events::GetPropertyOverrideFloat)
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->Event("GetPropertyOverrideVector2", &MaterialComponentRequestBus::Events::GetPropertyOverrideVector2)
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->Event("GetPropertyOverrideVector3", &MaterialComponentRequestBus::Events::GetPropertyOverrideVector3)
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->Event("GetPropertyOverrideVector4", &MaterialComponentRequestBus::Events::GetPropertyOverrideVector4)
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->Event("GetPropertyOverrideColor", &MaterialComponentRequestBus::Events::GetPropertyOverrideColor)
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->Event("GetPropertyOverrideImageAsset", &MaterialComponentRequestBus::Events::GetPropertyOverrideImageAsset)
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->Event("GetPropertyOverrideImageInstance", &MaterialComponentRequestBus::Events::GetPropertyOverrideImageInstance)
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->Event("GetPropertyOverrideString", &MaterialComponentRequestBus::Events::GetPropertyOverrideString)
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->Event("ClearPropertyOverride", &MaterialComponentRequestBus::Events::ClearPropertyOverride)
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->Event("ClearPropertyOverrides", &MaterialComponentRequestBus::Events::ClearPropertyOverrides)
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->Event("ClearAllPropertyOverrides", &MaterialComponentRequestBus::Events::ClearAllPropertyOverrides)
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->Event("SetPropertyOverrides", &MaterialComponentRequestBus::Events::SetPropertyOverrides)
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->Event("GetPropertyOverrides", &MaterialComponentRequestBus::Events::GetPropertyOverrides)
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;
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}
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}
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void MaterialComponentController::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC("MaterialProviderService", 0x64849a6b));
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}
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void MaterialComponentController::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC("MaterialProviderService", 0x64849a6b));
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}
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void MaterialComponentController::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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required.push_back(AZ_CRC("MaterialReceiverService", 0x0d1a6a74));
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}
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MaterialComponentController::MaterialComponentController(const MaterialComponentConfig& config)
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: m_configuration(config)
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{
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}
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void MaterialComponentController::Activate(EntityId entityId)
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{
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m_entityId = entityId;
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m_queuedMaterialUpdateNotification = false;
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MaterialComponentRequestBus::Handler::BusConnect(m_entityId);
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MaterialReceiverNotificationBus::Handler::BusConnect(m_entityId);
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LoadMaterials();
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}
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void MaterialComponentController::Deactivate()
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{
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MaterialComponentRequestBus::Handler::BusDisconnect();
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MaterialReceiverNotificationBus::Handler::BusDisconnect();
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TickBus::Handler::BusDisconnect();
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ReleaseMaterials();
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m_queuedMaterialUpdateNotification = false;
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m_entityId = AZ::EntityId(AZ::EntityId::InvalidEntityId);
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}
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void MaterialComponentController::SetConfiguration(const MaterialComponentConfig& config)
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{
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m_configuration = config;
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}
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const MaterialComponentConfig& MaterialComponentController::GetConfiguration() const
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{
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return m_configuration;
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}
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void MaterialComponentController::OnAssetReady(Data::Asset<Data::AssetData> asset)
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{
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InitializeMaterialInstance(asset);
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}
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void MaterialComponentController::OnAssetReloaded(Data::Asset<Data::AssetData> asset)
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{
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InitializeMaterialInstance(asset);
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}
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void MaterialComponentController::OnTick([[maybe_unused]] float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint time)
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{
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AZStd::unordered_set<MaterialAssignmentId> materialsWithDirtyProperties;
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AZStd::swap(m_materialsWithDirtyProperties, materialsWithDirtyProperties);
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// Iterate through all MaterialAssignmentId's that have property overrides and attempt to apply them
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// if material instance is already compiling, delay application of property overrides until next frame
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for (const auto& materialAssignmentId : materialsWithDirtyProperties)
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{
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const auto materialIt = m_configuration.m_materials.find(materialAssignmentId);
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if (materialIt != m_configuration.m_materials.end())
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{
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if (!materialIt->second.ApplyProperties())
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{
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// If a material cannot currently be compiled then it must be queued again
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m_materialsWithDirtyProperties.emplace(materialAssignmentId);
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}
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}
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}
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// Only disconnect from tick bus and send notification after all pending properties have been applied
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if (m_materialsWithDirtyProperties.empty())
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{
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if (m_queuedMaterialUpdateNotification)
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{
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// Materials have been edited and instances have changed but the notification will only be sent once per tick
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m_queuedMaterialUpdateNotification = false;
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MaterialComponentNotificationBus::Event(m_entityId, &MaterialComponentNotifications::OnMaterialsUpdated, m_configuration.m_materials);
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}
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TickBus::Handler::BusDisconnect();
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}
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}
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void MaterialComponentController::LoadMaterials()
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{
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Data::AssetBus::MultiHandler::BusDisconnect();
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bool anyQueued = false;
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auto queueAsset = [&anyQueued, this](AZ::Data::Asset<AZ::RPI::MaterialAsset>& materialAsset) -> bool
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{
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if (materialAsset.GetId().IsValid() && !this->Data::AssetBus::MultiHandler::BusIsConnectedId(materialAsset.GetId()))
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{
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anyQueued = true;
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materialAsset.QueueLoad();
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this->Data::AssetBus::MultiHandler::BusConnect(materialAsset.GetId());
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return true;
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}
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return false;
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};
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for (auto& materialPair : m_configuration.m_materials)
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{
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if (materialPair.second.m_materialInstancePreCreated)
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{
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continue;
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}
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materialPair.second.m_defaultMaterialAsset = {};
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if (!queueAsset(materialPair.second.m_materialAsset))
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{
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// Only assign and load the default material if there was no material override and there are propoerties to apply
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if (!materialPair.second.m_propertyOverrides.empty() || !materialPair.second.m_matModUvOverrides.empty())
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{
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materialPair.second.m_defaultMaterialAsset = AZ::Data::Asset<AZ::RPI::MaterialAsset>(
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GetDefaultMaterialAssetId(materialPair.first), AZ::AzTypeInfo<AZ::RPI::MaterialAsset>::Uuid());
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queueAsset(materialPair.second.m_defaultMaterialAsset);
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}
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}
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}
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if (!anyQueued)
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{
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ReleaseMaterials();
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}
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}
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void MaterialComponentController::InitializeMaterialInstance(const Data::Asset<Data::AssetData>& asset)
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{
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bool allReady = true;
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auto updateAsset = [&](AZ::Data::Asset<AZ::RPI::MaterialAsset>& materialAsset)
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{
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if (materialAsset.GetId() == asset.GetId())
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{
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materialAsset = asset;
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}
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if (materialAsset.GetId().IsValid() && !materialAsset.IsReady())
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{
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allReady = false;
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}
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};
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for (auto& materialPair : m_configuration.m_materials)
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{
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updateAsset(materialPair.second.m_materialAsset);
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updateAsset(materialPair.second.m_defaultMaterialAsset);
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}
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if (allReady)
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{
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//Do not start updating materials and properties until all materials are loaded and ready
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//This prevents property changes from being queued and notifications from being sent with pending materials
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for (auto& materialPair : m_configuration.m_materials)
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{
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materialPair.second.RebuildInstance();
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MaterialComponentNotificationBus::Event(m_entityId, &MaterialComponentNotifications::OnMaterialInstanceCreated, materialPair.second);
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QueuePropertyChanges(materialPair.first);
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}
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QueueMaterialUpdateNotification();
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}
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}
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void MaterialComponentController::ReleaseMaterials()
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{
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Data::AssetBus::MultiHandler::BusDisconnect();
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for (auto& materialPair : m_configuration.m_materials)
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{
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materialPair.second.Release();
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}
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MaterialComponentNotificationBus::Event(m_entityId, &MaterialComponentNotifications::OnMaterialsUpdated, m_configuration.m_materials);
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}
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MaterialAssignmentMap MaterialComponentController::GetOriginalMaterialAssignments() const
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{
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MaterialAssignmentMap originalMaterials;
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MaterialReceiverRequestBus::EventResult(
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originalMaterials, m_entityId, &MaterialReceiverRequestBus::Events::GetMaterialAssignments);
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return originalMaterials;
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}
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MaterialAssignmentId MaterialComponentController::FindMaterialAssignmentId(
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const MaterialAssignmentLodIndex lod, const AZStd::string& label) const
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{
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MaterialAssignmentId materialAssignmentId;
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MaterialReceiverRequestBus::EventResult(
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materialAssignmentId, m_entityId, &MaterialReceiverRequestBus::Events::FindMaterialAssignmentId, lod, label);
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return materialAssignmentId;
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}
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AZ::Data::AssetId MaterialComponentController::GetDefaultMaterialAssetId(const MaterialAssignmentId& materialAssignmentId) const
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{
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RPI::ModelMaterialSlotMap modelMaterialSlots;
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MaterialReceiverRequestBus::EventResult(
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modelMaterialSlots, m_entityId, &MaterialReceiverRequestBus::Events::GetModelMaterialSlots);
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auto slotIter = modelMaterialSlots.find(materialAssignmentId.m_materialSlotStableId);
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return slotIter != modelMaterialSlots.end() ? slotIter->second.m_defaultMaterialAsset.GetId() : AZ::Data::AssetId();
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}
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AZStd::string MaterialComponentController::GetMaterialSlotLabel(const MaterialAssignmentId& materialAssignmentId) const
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{
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if (materialAssignmentId == DefaultMaterialAssignmentId)
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{
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return "Default Material";
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}
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RPI::ModelMaterialSlotMap modelMaterialSlots;
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MaterialReceiverRequestBus::EventResult(
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modelMaterialSlots, m_entityId, &MaterialReceiverRequestBus::Events::GetModelMaterialSlots);
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auto slotIter = modelMaterialSlots.find(materialAssignmentId.m_materialSlotStableId);
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if (slotIter != modelMaterialSlots.end())
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{
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const Name& displayName = slotIter->second.m_displayName;
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if (!displayName.IsEmpty())
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{
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return displayName.GetStringView();
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}
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}
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return "<unknown>";
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}
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void MaterialComponentController::SetMaterialOverrides(const MaterialAssignmentMap& materials)
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{
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// this function is called twice once material asset is changed, a temp variable is
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// needed to prevent material asset going out of scope during second call
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// before LoadMaterials() is called [LYN-2249]
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auto temp = m_configuration.m_materials;
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m_configuration.m_materials = materials;
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LoadMaterials();
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}
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const MaterialAssignmentMap& MaterialComponentController::GetMaterialOverrides() const
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{
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return m_configuration.m_materials;
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}
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void MaterialComponentController::ClearAllMaterialOverrides()
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{
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if (!m_configuration.m_materials.empty())
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{
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m_configuration.m_materials.clear();
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QueueMaterialUpdateNotification();
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}
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}
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void MaterialComponentController::ClearModelMaterialOverrides()
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{
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AZStd::erase_if(m_configuration.m_materials, [](const auto& materialPair) {
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return materialPair.first.IsSlotIdOnly();
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});
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QueueMaterialUpdateNotification();
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}
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void MaterialComponentController::ClearLodMaterialOverrides()
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{
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AZStd::erase_if(m_configuration.m_materials, [](const auto& materialPair) {
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return materialPair.first.IsLodAndSlotId();
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});
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QueueMaterialUpdateNotification();
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}
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void MaterialComponentController::ClearIncompatibleMaterialOverrides()
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{
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const MaterialAssignmentMap& originalMaterials = GetOriginalMaterialAssignments();
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AZStd::erase_if(m_configuration.m_materials, [&originalMaterials](const auto& materialPair) {
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return originalMaterials.find(materialPair.first) == originalMaterials.end();
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});
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QueueMaterialUpdateNotification();
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}
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void MaterialComponentController::ClearInvalidMaterialOverrides()
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{
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AZStd::erase_if(m_configuration.m_materials, [](const auto& materialPair) {
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if (materialPair.second.m_materialAsset.GetId().IsValid())
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{
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AZ::Data::AssetInfo assetInfo;
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AZ::Data::AssetCatalogRequestBus::BroadcastResult(
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assetInfo, &AZ::Data::AssetCatalogRequestBus::Events::GetAssetInfoById,
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materialPair.second.m_materialAsset.GetId());
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return !assetInfo.m_assetId.IsValid();
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}
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return false;
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});
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QueueMaterialUpdateNotification();
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}
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void MaterialComponentController::RepairInvalidMaterialOverrides()
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{
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for (auto& materialPair : m_configuration.m_materials)
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{
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if (materialPair.second.m_materialAsset.GetId().IsValid())
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{
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AZ::Data::AssetInfo assetInfo;
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AZ::Data::AssetCatalogRequestBus::BroadcastResult(
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assetInfo, &AZ::Data::AssetCatalogRequestBus::Events::GetAssetInfoById,
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materialPair.second.m_materialAsset.GetId());
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if (!assetInfo.m_assetId.IsValid())
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{
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materialPair.second.m_materialAsset = AZ::Data::Asset<AZ::RPI::MaterialAsset>(
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GetDefaultMaterialAssetId(materialPair.first), AZ::AzTypeInfo<AZ::RPI::MaterialAsset>::Uuid());
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}
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}
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}
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LoadMaterials();
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}
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uint32_t MaterialComponentController::ApplyAutomaticPropertyUpdates()
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{
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uint32_t propertiesUpdated = 0;
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for (auto& materialAssignmentPair : m_configuration.m_materials)
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{
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MaterialAssignment& materialAssignment = materialAssignmentPair.second;
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AZStd::vector<AZStd::pair<Name, Name>> renamedProperties;
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for (const auto& propertyPair : materialAssignment.m_propertyOverrides)
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{
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Name propertyId = propertyPair.first;
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if (materialAssignment.m_materialInstance->GetAsset()->GetMaterialTypeAsset()->ApplyPropertyRenames(propertyId))
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{
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renamedProperties.emplace_back(propertyPair.first, propertyId);
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++propertiesUpdated;
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}
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}
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for (auto& pair : renamedProperties)
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{
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const Name& oldName = pair.first;
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const Name& newName = pair.second;
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materialAssignment.m_propertyOverrides[newName] = materialAssignment.m_propertyOverrides[oldName];
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materialAssignment.m_propertyOverrides.erase(oldName);
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}
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}
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return propertiesUpdated;
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}
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void MaterialComponentController::SetDefaultMaterialOverride(const AZ::Data::AssetId& materialAssetId)
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{
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SetMaterialOverride(DefaultMaterialAssignmentId, materialAssetId);
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}
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const AZ::Data::AssetId MaterialComponentController::GetDefaultMaterialOverride() const
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{
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return GetMaterialOverride(DefaultMaterialAssignmentId);
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}
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void MaterialComponentController::ClearDefaultMaterialOverride()
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{
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ClearMaterialOverride(DefaultMaterialAssignmentId);
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}
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void MaterialComponentController::SetMaterialOverride(
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const MaterialAssignmentId& materialAssignmentId, const AZ::Data::AssetId& materialAssetId)
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{
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m_configuration.m_materials[materialAssignmentId].m_materialAsset =
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AZ::Data::Asset<AZ::RPI::MaterialAsset>(materialAssetId, AZ::AzTypeInfo<AZ::RPI::MaterialAsset>::Uuid());
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LoadMaterials();
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}
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AZ::Data::AssetId MaterialComponentController::GetMaterialOverride(const MaterialAssignmentId& materialAssignmentId) const
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{
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auto materialIt = m_configuration.m_materials.find(materialAssignmentId);
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return materialIt != m_configuration.m_materials.end() ? materialIt->second.m_materialAsset.GetId() : AZ::Data::AssetId();
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}
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void MaterialComponentController::ClearMaterialOverride(const MaterialAssignmentId& materialAssignmentId)
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{
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if (m_configuration.m_materials.erase(materialAssignmentId) > 0)
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{
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|
QueueMaterialUpdateNotification();
|
|
}
|
|
}
|
|
|
|
void MaterialComponentController::SetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZStd::any& value)
|
|
{
|
|
auto& materialAssignment = m_configuration.m_materials[materialAssignmentId];
|
|
const bool wasEmpty = materialAssignment.m_propertyOverrides.empty();
|
|
materialAssignment.m_propertyOverrides[AZ::Name(propertyName)] = value;
|
|
|
|
if (materialAssignment.RequiresLoading())
|
|
{
|
|
LoadMaterials();
|
|
return;
|
|
}
|
|
|
|
if (wasEmpty != materialAssignment.m_propertyOverrides.empty())
|
|
{
|
|
materialAssignment.RebuildInstance();
|
|
MaterialComponentNotificationBus::Event(
|
|
m_entityId, &MaterialComponentNotifications::OnMaterialInstanceCreated, materialAssignment);
|
|
QueueMaterialUpdateNotification();
|
|
}
|
|
|
|
QueuePropertyChanges(materialAssignmentId);
|
|
}
|
|
|
|
void MaterialComponentController::SetPropertyOverrideBool(
|
|
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const bool& value)
|
|
{
|
|
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
|
|
}
|
|
|
|
void MaterialComponentController::SetPropertyOverrideInt32(
|
|
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const int32_t& value)
|
|
{
|
|
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
|
|
}
|
|
|
|
void MaterialComponentController::SetPropertyOverrideUInt32(
|
|
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const uint32_t& value)
|
|
{
|
|
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
|
|
}
|
|
|
|
void MaterialComponentController::SetPropertyOverrideFloat(
|
|
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const float& value)
|
|
{
|
|
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
|
|
}
|
|
|
|
void MaterialComponentController::SetPropertyOverrideVector2(
|
|
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector2& value)
|
|
{
|
|
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
|
|
}
|
|
|
|
void MaterialComponentController::SetPropertyOverrideVector3(
|
|
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector3& value)
|
|
{
|
|
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
|
|
}
|
|
|
|
void MaterialComponentController::SetPropertyOverrideVector4(
|
|
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector4& value)
|
|
{
|
|
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
|
|
}
|
|
|
|
void MaterialComponentController::SetPropertyOverrideColor(
|
|
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Color& value)
|
|
{
|
|
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
|
|
}
|
|
|
|
void MaterialComponentController::SetPropertyOverrideImageAsset(
|
|
const MaterialAssignmentId& materialAssignmentId,
|
|
const AZStd::string& propertyName,
|
|
const AZ::Data::Asset<AZ::RPI::ImageAsset>& value)
|
|
{
|
|
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
|
|
}
|
|
|
|
void MaterialComponentController::SetPropertyOverrideImageInstance(
|
|
const MaterialAssignmentId& materialAssignmentId,
|
|
const AZStd::string& propertyName,
|
|
const AZ::Data::Instance<AZ::RPI::Image>& value)
|
|
{
|
|
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
|
|
}
|
|
|
|
void MaterialComponentController::SetPropertyOverrideString(
|
|
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZStd::string& value)
|
|
{
|
|
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
|
|
}
|
|
|
|
AZStd::any MaterialComponentController::GetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
|
|
{
|
|
const auto materialIt = m_configuration.m_materials.find(materialAssignmentId);
|
|
if (materialIt == m_configuration.m_materials.end())
|
|
{
|
|
return {};
|
|
}
|
|
|
|
const auto propertyIt = materialIt->second.m_propertyOverrides.find(AZ::Name(propertyName));
|
|
if (propertyIt == materialIt->second.m_propertyOverrides.end())
|
|
{
|
|
return {};
|
|
}
|
|
|
|
return propertyIt->second;
|
|
}
|
|
|
|
bool MaterialComponentController::GetPropertyOverrideBool(
|
|
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
|
|
{
|
|
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
|
|
return !value.empty() && value.is<bool>() ? AZStd::any_cast<bool>(value) : false;
|
|
}
|
|
|
|
int32_t MaterialComponentController::GetPropertyOverrideInt32(
|
|
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
|
|
{
|
|
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
|
|
return !value.empty() && value.is<int32_t>() ? AZStd::any_cast<int32_t>(value) : 0;
|
|
}
|
|
|
|
uint32_t MaterialComponentController::GetPropertyOverrideUInt32(
|
|
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
|
|
{
|
|
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
|
|
return !value.empty() && value.is<uint32_t>() ? AZStd::any_cast<uint32_t>(value) : 0;
|
|
}
|
|
|
|
float MaterialComponentController::GetPropertyOverrideFloat(
|
|
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
|
|
{
|
|
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
|
|
return !value.empty() && value.is<float>() ? AZStd::any_cast<float>(value) : 0.0f;
|
|
}
|
|
|
|
AZ::Vector2 MaterialComponentController::GetPropertyOverrideVector2(
|
|
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
|
|
{
|
|
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
|
|
return !value.empty() && value.is<AZ::Vector2>() ? AZStd::any_cast<AZ::Vector2>(value) : AZ::Vector2::CreateZero();
|
|
}
|
|
|
|
AZ::Vector3 MaterialComponentController::GetPropertyOverrideVector3(
|
|
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
|
|
{
|
|
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
|
|
return !value.empty() && value.is<AZ::Vector3>() ? AZStd::any_cast<AZ::Vector3>(value) : AZ::Vector3::CreateZero();
|
|
}
|
|
|
|
AZ::Vector4 MaterialComponentController::GetPropertyOverrideVector4(
|
|
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
|
|
{
|
|
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
|
|
return !value.empty() && value.is<AZ::Vector4>() ? AZStd::any_cast<AZ::Vector4>(value) : AZ::Vector4::CreateZero();
|
|
}
|
|
|
|
AZ::Color MaterialComponentController::GetPropertyOverrideColor(
|
|
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
|
|
{
|
|
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
|
|
return !value.empty() && value.is<AZ::Color>() ? AZStd::any_cast<AZ::Color>(value) : AZ::Color::CreateZero();
|
|
}
|
|
|
|
AZ::Data::Asset<AZ::RPI::ImageAsset> MaterialComponentController::GetPropertyOverrideImageAsset(
|
|
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
|
|
{
|
|
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
|
|
return !value.empty() && value.is<AZ::Data::Asset<AZ::RPI::ImageAsset>>() ? AZStd::any_cast<AZ::Data::Asset<AZ::RPI::ImageAsset>>(value) : AZ::Data::Asset<AZ::RPI::ImageAsset>();
|
|
}
|
|
|
|
AZ::Data::Instance<AZ::RPI::Image> MaterialComponentController::GetPropertyOverrideImageInstance(
|
|
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
|
|
{
|
|
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
|
|
return !value.empty() && value.is<AZ::Data::Instance<AZ::RPI::Image>>() ? AZStd::any_cast<AZ::Data::Instance<AZ::RPI::Image>>(value) : AZ::Data::Instance<AZ::RPI::Image>();
|
|
}
|
|
|
|
AZStd::string MaterialComponentController::GetPropertyOverrideString(
|
|
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
|
|
{
|
|
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
|
|
return !value.empty() && value.is<AZStd::string>() ? AZStd::any_cast<AZStd::string>(value) : AZStd::string();
|
|
}
|
|
|
|
void MaterialComponentController::ClearPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName)
|
|
{
|
|
auto materialIt = m_configuration.m_materials.find(materialAssignmentId);
|
|
if (materialIt == m_configuration.m_materials.end())
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto propertyIt = materialIt->second.m_propertyOverrides.find(AZ::Name(propertyName));
|
|
if (propertyIt == materialIt->second.m_propertyOverrides.end())
|
|
{
|
|
return;
|
|
}
|
|
|
|
materialIt->second.m_propertyOverrides.erase(propertyIt);
|
|
if (materialIt->second.m_propertyOverrides.empty())
|
|
{
|
|
materialIt->second.RebuildInstance();
|
|
MaterialComponentNotificationBus::Event(m_entityId, &MaterialComponentNotifications::OnMaterialInstanceCreated, materialIt->second);
|
|
QueueMaterialUpdateNotification();
|
|
}
|
|
|
|
QueuePropertyChanges(materialAssignmentId);
|
|
}
|
|
|
|
void MaterialComponentController::ClearPropertyOverrides(const MaterialAssignmentId& materialAssignmentId)
|
|
{
|
|
auto materialIt = m_configuration.m_materials.find(materialAssignmentId);
|
|
if (materialIt == m_configuration.m_materials.end())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!materialIt->second.m_propertyOverrides.empty())
|
|
{
|
|
materialIt->second.m_propertyOverrides = {};
|
|
materialIt->second.RebuildInstance();
|
|
MaterialComponentNotificationBus::Event(m_entityId, &MaterialComponentNotifications::OnMaterialInstanceCreated, materialIt->second);
|
|
QueueMaterialUpdateNotification();
|
|
}
|
|
}
|
|
|
|
void MaterialComponentController::ClearAllPropertyOverrides()
|
|
{
|
|
for (auto& materialPair : m_configuration.m_materials)
|
|
{
|
|
if (!materialPair.second.m_propertyOverrides.empty())
|
|
{
|
|
materialPair.second.m_propertyOverrides = {};
|
|
materialPair.second.RebuildInstance();
|
|
MaterialComponentNotificationBus::Event(m_entityId, &MaterialComponentNotifications::OnMaterialInstanceCreated, materialPair.second);
|
|
QueueMaterialUpdateNotification();
|
|
}
|
|
}
|
|
}
|
|
|
|
void MaterialComponentController::SetPropertyOverrides(
|
|
const MaterialAssignmentId& materialAssignmentId, const MaterialPropertyOverrideMap& propertyOverrides)
|
|
{
|
|
auto& materialAssignment = m_configuration.m_materials[materialAssignmentId];
|
|
const bool wasEmpty = materialAssignment.m_propertyOverrides.empty();
|
|
materialAssignment.m_propertyOverrides = propertyOverrides;
|
|
|
|
if (materialAssignment.RequiresLoading())
|
|
{
|
|
LoadMaterials();
|
|
return;
|
|
}
|
|
|
|
if (wasEmpty != materialAssignment.m_propertyOverrides.empty())
|
|
{
|
|
materialAssignment.RebuildInstance();
|
|
QueueMaterialUpdateNotification();
|
|
}
|
|
|
|
QueuePropertyChanges(materialAssignmentId);
|
|
}
|
|
|
|
MaterialPropertyOverrideMap MaterialComponentController::GetPropertyOverrides(
|
|
const MaterialAssignmentId& materialAssignmentId) const
|
|
{
|
|
const auto materialIt = m_configuration.m_materials.find(materialAssignmentId);
|
|
return materialIt != m_configuration.m_materials.end() ? materialIt->second.m_propertyOverrides : MaterialPropertyOverrideMap();
|
|
}
|
|
|
|
void MaterialComponentController::SetModelUvOverrides(
|
|
const MaterialAssignmentId& materialAssignmentId, const AZ::RPI::MaterialModelUvOverrideMap& modelUvOverrides)
|
|
{
|
|
auto& materialAssignment = m_configuration.m_materials[materialAssignmentId];
|
|
const bool wasEmpty = materialAssignment.m_matModUvOverrides.empty();
|
|
materialAssignment.m_matModUvOverrides = modelUvOverrides;
|
|
|
|
if (materialAssignment.RequiresLoading())
|
|
{
|
|
LoadMaterials();
|
|
return;
|
|
}
|
|
|
|
if (wasEmpty != materialAssignment.m_matModUvOverrides.empty())
|
|
{
|
|
materialAssignment.RebuildInstance();
|
|
QueueMaterialUpdateNotification();
|
|
}
|
|
|
|
QueuePropertyChanges(materialAssignmentId);
|
|
}
|
|
|
|
AZ::RPI::MaterialModelUvOverrideMap MaterialComponentController::GetModelUvOverrides(
|
|
const MaterialAssignmentId& materialAssignmentId) const
|
|
{
|
|
const auto materialIt = m_configuration.m_materials.find(materialAssignmentId);
|
|
return materialIt != m_configuration.m_materials.end() ? materialIt->second.m_matModUvOverrides : AZ::RPI::MaterialModelUvOverrideMap();
|
|
}
|
|
|
|
void MaterialComponentController::OnMaterialAssignmentsChanged()
|
|
{
|
|
for (const auto& materialPair : m_configuration.m_materials)
|
|
{
|
|
if (materialPair.second.RequiresLoading())
|
|
{
|
|
LoadMaterials();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void MaterialComponentController::QueuePropertyChanges(const MaterialAssignmentId& materialAssignmentId)
|
|
{
|
|
m_materialsWithDirtyProperties.emplace(materialAssignmentId);
|
|
if (!TickBus::Handler::BusIsConnected())
|
|
{
|
|
TickBus::Handler::BusConnect();
|
|
}
|
|
}
|
|
|
|
void MaterialComponentController::QueueMaterialUpdateNotification()
|
|
{
|
|
m_queuedMaterialUpdateNotification = true;
|
|
if (!TickBus::Handler::BusIsConnected())
|
|
{
|
|
TickBus::Handler::BusConnect();
|
|
}
|
|
}
|
|
} // namespace Render
|
|
} // namespace AZ
|