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o3de/Code/Sandbox/Editor/Thumbnails/TextureThumbnailRenderer.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/Asset/AssetCommon.h>
#include <AzCore/Component/TickBus.h>
#include <AzToolsFramework/Thumbnails/ThumbnailerBus.h>
//! Loads thumbnails that require acccess to renderer
class TextureThumbnailRenderer
: public AzToolsFramework::Thumbnailer::ThumbnailerRendererRequestBus::Handler
, public AZ::SystemTickBus::Handler
{
public:
AZ_CLASS_ALLOCATOR(TextureThumbnailRenderer, AZ::SystemAllocator, 0)
TextureThumbnailRenderer();
~TextureThumbnailRenderer();
//////////////////////////////////////////////////////////////////////////
// TickBus
//////////////////////////////////////////////////////////////////////////
void OnSystemTick() override;
//////////////////////////////////////////////////////////////////////////
// ThumbnailerRendererRequests
//////////////////////////////////////////////////////////////////////////
void RenderThumbnail(AZ::Data::AssetId assetId, int thumbnailSize) override;
bool Installed() const override;
private:
AZ::Data::AssetType m_assetType;
bool Render(QPixmap& thumbnail, AZ::Data::AssetId assetId, int thumbnailSize) const;
};