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3bc42143e2e577dcc412a5be41a20a90f49ff638
o3de
/
AutomatedTesting
/
Levels
/
Multiplayer
/
AutoComponent_RPC
T
History
Gene Walters
8aa5465974
Resaving script graph which was old and causing some deserialization errors on game start
...
Signed-off-by: Gene Walters <
genewalt@amazon.com
>
2021-12-21 17:53:59 -08:00
..
AutoComponent_RPC_NetLevelEntity.scriptcanvas
Resaving script graph which was old and causing some deserialization errors on game start
2021-12-21 17:53:59 -08:00
AutoComponent_RPC.prefab
Small script changes. WiP
2021-12-07 14:46:58 -08:00
AutoComponent_RPC.scriptcanvas
Turn off stdout buffering when connecting to editor-server so that the editor properly gets all the server-logging without having to first fill up a buffer. Allows the logs to pipe instantly for easier debugging, and also fixes a problem where the logs wont reach the editor because the buffer doesn't fill
2021-12-17 00:12:21 -08:00
GlobalGameData.scriptcanvas
Add RPC script for Authority->Autonomous message; the authority is telling each player their player id (in the order than they joined)
2021-12-03 15:29:55 -08:00
GlobalGameData.scriptevents
Add RPC script for Authority->Autonomous message; the authority is telling each player their player id (in the order than they joined)
2021-12-03 15:29:55 -08:00
Player.prefab
Add RPC script for Authority->Autonomous message; the authority is telling each player their player id (in the order than they joined)
2021-12-03 15:29:55 -08:00
tags.txt
Add RPC script for Authority->Autonomous message; the authority is telling each player their player id (in the order than they joined)
2021-12-03 15:29:55 -08:00