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o3de/Gems/Terrain/Code/Source/TerrainRenderer/Vector2i.cpp

42 lines
924 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <TerrainRenderer/Vector2i.h>
namespace Terrain
{
auto Vector2i::operator+(const Vector2i& rhs) const -> Vector2i
{
Vector2i offsetPoint = *this;
offsetPoint += rhs;
return offsetPoint;
}
auto Vector2i::operator+=(const Vector2i& rhs) -> Vector2i&
{
m_x += rhs.m_x;
m_y += rhs.m_y;
return *this;
}
auto Vector2i::operator-(const Vector2i& rhs) const -> Vector2i
{
return *this + -rhs;
}
auto Vector2i::operator-=(const Vector2i& rhs) -> Vector2i&
{
return *this += -rhs;
}
auto Vector2i::operator-() const -> Vector2i
{
return {-m_x, -m_y};
}
}