97920feaf1
* Added some structs for detail materials Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Added some template functions for looking up materials. Added lookups for all the relevant detail material fields in StandardPBR. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Added some structs for detail materials Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Added some template functions for looking up materials. Added lookups for all the relevant detail material fields in StandardPBR. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Added support for generating a detail material texture with IDs populated from surface weights. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Updated TerrainAreaMaterailRequestBus to have separate calls for region vs materials instead of the awkward out parameter Update MaterialPropertyDescriptor so that you can retrieve enum names by ID Several bug fixes / updates to the terrain feature processor dealing with detail materials. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Updating detail material texture based on offsets. Not quite working yet but close. Added visualization for detail material in shader (currently on, will be turned off before final commit) Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Small bugfixes * Fix compile error in non-unity builds * Fixed backwards x/y loops causing the wrong pixels to update * Fixed selection of surface type with multiple surface weights Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Adding seam to detail texture debug display. Offseting edges by a half-pixel to avoid bleed. Disabling debugging detail textures by default. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Missing file from last commit for detail material change. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Cleanups Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * bug fix Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Bug fix in the terrain fp for TerrainAreaMaterialRequestBus returning incomplete materials on GetSurfaceMaterialMappings Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Some PR updates. Exposing detail material id debugging through a cvar. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Various updates from review. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * PR updates dealing with debug texture boundary line. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Hiding some fields from the terrain material Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Fixing type in generic lambda for linux / android Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> Co-authored-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
77 lines
2.9 KiB
C++
77 lines
2.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/ComponentBus.h>
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#include <SurfaceData/SurfaceDataTypes.h>
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#include <Atom/RPI.Public/Material/Material.h>
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namespace Terrain
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{
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//! This bus provides retrieval of information from Terrain Surfaces.
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class TerrainAreaMaterialRequests
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: public AZ::ComponentBus
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{
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public:
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////////////////////////////////////////////////////////////////////////
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// EBusTraits
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using MutexType = AZStd::recursive_mutex;
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////////////////////////////////////////////////////////////////////////
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virtual ~TerrainAreaMaterialRequests() = default;
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//! Get the Aabb for the region where a TerrainSurfaceMaterialMapping exists
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virtual const AZ::Aabb& GetTerrainSurfaceMaterialRegion() const = 0;
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//! Get the Material asset assigned to a particular surface tag.
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virtual const AZStd::vector<struct TerrainSurfaceMaterialMapping>& GetSurfaceMaterialMappings() const = 0;
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};
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using TerrainAreaMaterialRequestBus = AZ::EBus<TerrainAreaMaterialRequests>;
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//! Notifications for when the surface -> material mapping changes..
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class TerrainAreaMaterialNotifications : public AZ::EBusTraits
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{
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public:
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//////////////////////////////////////////////////////////////////////////
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// EBusTraits overrides
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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//////////////////////////////////////////////////////////////////////////
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virtual void OnTerrainSurfaceMaterialMappingCreated(
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[[maybe_unused]] AZ::EntityId entityId,
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[[maybe_unused]] SurfaceData::SurfaceTag surface,
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[[maybe_unused]] AZ::Data::Instance<AZ::RPI::Material> material)
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{
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}
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virtual void OnTerrainSurfaceMaterialMappingDestroyed(
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[[maybe_unused]] AZ::EntityId entityId,
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[[maybe_unused]] SurfaceData::SurfaceTag surface)
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{
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}
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virtual void OnTerrainSurfaceMaterialMappingChanged(
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[[maybe_unused]] AZ::EntityId entityId,
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[[maybe_unused]] SurfaceData::SurfaceTag surface,
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[[maybe_unused]] AZ::Data::Instance<AZ::RPI::Material> material)
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{
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}
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virtual void OnTerrainSurfaceMaterialMappingRegionChanged(
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[[maybe_unused]] AZ::EntityId entityId,
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[[maybe_unused]] const AZ::Aabb& oldRegion,
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[[maybe_unused]] const AZ::Aabb& newRegion)
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{
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}
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};
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using TerrainAreaMaterialNotificationBus = AZ::EBus<TerrainAreaMaterialNotifications>;
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} // namespace Terrain
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