Files
o3de/Gems/LyShine/Code/Editor/ViewportPivot.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

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2021-07-16 15:42:37 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "EditorCommon.h"
#include "ViewportPivot.h"
ViewportPivot::ViewportPivot()
: m_pivot(new ViewportIcon("Editor/Icons/Viewport/Pivot.tif"))
{
}
ViewportPivot::~ViewportPivot()
{
}
AZ::Vector2 ViewportPivot::GetSize() const
{
return (m_pivot ? m_pivot->GetTextureSize() : AZ::Vector2(0.0f, 0.0f));
}
void ViewportPivot::Draw(Draw2dHelper& draw2d,
const AZ::Entity* element,
bool isHighlighted) const
{
if (!element)
{
// Don't draw anything if there is no element or it's controlled by a layout.
return;
}
// Determine whether to highlight the icon
AZ::Color color = (isHighlighted) ? ViewportHelpers::highlightColor : ViewportHelpers::pivotColor;
// Make the pivot opaque
color.SetA(1.0f);
// Draw the pivot icon
AZ::Vector2 pivot;
EBUS_EVENT_ID_RESULT(pivot, element->GetId(), UiTransformBus, GetViewportSpacePivot);
m_pivot->Draw(draw2d, pivot, AZ::Matrix4x4::CreateIdentity(), 0.0f, color);
}