1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
117 lines
4.1 KiB
C++
117 lines
4.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "EditorCommon.h"
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ViewportHighlight::ViewportHighlight()
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: m_highlightIconSelected(new ViewportIcon("Editor/Icons/Viewport/Border_Selected.tif"))
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, m_highlightIconUnselected(new ViewportIcon("Editor/Icons/Viewport/Border_Unselected.tif"))
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{
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}
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ViewportHighlight::~ViewportHighlight()
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{
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}
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void ViewportHighlight::Draw(Draw2dHelper& draw2d,
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QTreeWidgetItem* invisibleRootItem,
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HierarchyItemRawPtrList& selectedItems,
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uint32 flags)
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{
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// first draw any unselected element borders (if flag is set to draw them)
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if (flags & ViewportWidget::DrawElementBorders_Unselected)
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{
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HierarchyItemRawPtrList allItems;
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HierarchyHelpers::AppendAllChildrenToEndOfList(invisibleRootItem, allItems);
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for (auto item : allItems)
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{
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AZ::Entity* element = item->GetElement();
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AZ_Warning("UI", element, "Missing entity for hierarchy item");
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if (!element)
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{
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continue;
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}
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bool shouldDrawBorder = true;
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if (item->isSelected())
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{
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// this element is in the selected list
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// ignore the selected items - we draw border for those afterwards so that they are on top
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shouldDrawBorder = false;
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}
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else
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{
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// This element is not selected
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if (!(flags & ViewportWidget::DrawElementBorders_Parent))
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{
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// the flag is NOT set to draw borders on elements that are parents
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// so if this element has children we should NOT draw a border for it
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int numChildren = 0;
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EBUS_EVENT_ID_RESULT(numChildren, element->GetId(), UiElementBus, GetNumChildElements);
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if (numChildren > 0)
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{
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shouldDrawBorder = false;
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}
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}
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if (!(flags & ViewportWidget::DrawElementBorders_Visual))
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{
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// the flag is NOT set to draw borders on elements that are visual
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// so if this element has any visual components we should NOT draw a border for it
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if (UiVisualBus::FindFirstHandler(element->GetId()))
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{
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shouldDrawBorder = false;
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}
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}
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if (!(flags & ViewportWidget::DrawElementBorders_Hidden))
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{
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// the flag is NOT set to draw borders on elements that are hidden
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// so if this element is hidden we should NOT draw a border for it
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bool isVisible = false;
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EBUS_EVENT_ID_RESULT(isVisible, element->GetId(), UiEditorBus, GetIsVisible);
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bool areAllAncestorsVisible = false;
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EBUS_EVENT_ID_RESULT(areAllAncestorsVisible, element->GetId(), UiEditorBus, AreAllAncestorsVisible);
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if (!(isVisible && areAllAncestorsVisible))
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{
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shouldDrawBorder = false;
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}
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}
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}
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if (shouldDrawBorder)
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{
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m_highlightIconUnselected->DrawElementRectOutline(draw2d, element->GetId(), ViewportHelpers::unselectedColor);
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}
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}
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}
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// Now draw the borders for any selected elements
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for (auto item : selectedItems)
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{
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AZ::Entity* element = item->GetElement();
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AZ_Warning("UI", element, "Missing entity for hierarchy item");
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if (element)
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{
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m_highlightIconSelected->DrawElementRectOutline(draw2d, element->GetId(), ViewportHelpers::selectedColor);
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}
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}
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}
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void ViewportHighlight::DrawHover(Draw2dHelper& draw2d, AZ::EntityId hoverElement)
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{
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m_highlightIconSelected->DrawElementRectOutline(draw2d, hoverElement, ViewportHelpers::highlightColor);
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}
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