1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
97 lines
3.1 KiB
C++
97 lines
3.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "SpriteBorderEditorCommon.h"
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SlicerEdit::SlicerEdit(
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SpriteBorderEditor* borderEditor,
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SpriteBorder border,
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[[maybe_unused]] QSize& unscaledPixmapSize,
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ISprite* sprite)
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: QLineEdit()
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, m_sprite(sprite)
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, m_border(border)
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{
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bool isVertical = IsBorderVertical(m_border);
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const AZ::Vector2 cellSize = m_sprite->GetCellSize(m_currentCellIndex);
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const float totalUnscaledSizeInPixels = (isVertical ? cellSize.GetX() : cellSize.GetY());
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setPixelPosition(GetBorderValueInPixels(m_sprite, m_border, totalUnscaledSizeInPixels));
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setValidator(new QDoubleValidator(0.0f, totalUnscaledSizeInPixels, 1));
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QObject::connect(this,
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&SlicerEdit::editingFinished,
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this,
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[ this, totalUnscaledSizeInPixels ]()
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{
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// User text input is always interpreted as relative value
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const float relativeBorderValue = text().toFloat();
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// Whereas the on-screen manipulator position and stored values
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// are absolute.
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const float absoluteBorderValue = OffsetBorderValue(relativeBorderValue);
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m_manipulator->setPixelPosition(absoluteBorderValue);
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SetBorderValue(m_sprite, m_border, absoluteBorderValue, totalUnscaledSizeInPixels, m_currentCellIndex);
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});
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QObject::connect(
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borderEditor,
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&SpriteBorderEditor::SelectedCellChanged,
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this,
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[this]([[maybe_unused]] ISprite* sprite, AZ::u32 index)
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{
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m_currentCellIndex = index;
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});
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}
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void SlicerEdit::SetManipulator(SlicerManipulator* manipulator)
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{
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m_manipulator = manipulator;
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}
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void SlicerEdit::setPixelPosition(float p)
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{
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// The border values should be presented to the user as offsets from
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// their corresponding borders. The given pixel position is expressed
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// in terms of total image size, so for Top and Left borders, the given
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// "pixel" position is indeed the distance from those borders. But for
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// Right and Bottom, we need to subtract the pixel postion from the
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// width and height of the image size (respectively) to present the
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// values as offsets from their respective borders.
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float relativeBorderValue = OffsetBorderValue(p);
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// For relatively small differences most likely due to floating point
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// inaccuracy, lock the difference to zero.
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const float epsilon = 0.001f;
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relativeBorderValue = relativeBorderValue >= epsilon ? relativeBorderValue : 0.0f;
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setText(QString::number(relativeBorderValue, 'f', 1));
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}
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float SlicerEdit::OffsetBorderValue(float borderValue) const
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{
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const AZ::Vector2 cellSize = m_sprite->GetCellSize(m_currentCellIndex);
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if (SpriteBorder::Right == m_border)
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{
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return cellSize.GetX() - borderValue;
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}
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else if (SpriteBorder::Bottom == m_border)
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{
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return cellSize.GetY() - borderValue;
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}
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else
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{
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return borderValue;
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}
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}
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#include <moc_SlicerEdit.cpp>
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