1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
174 lines
5.0 KiB
C++
174 lines
5.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "EditorCommon.h"
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#include <LyShine/Animation/IUiAnimation.h>
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#include <QListWidget>
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#include <QMenuBar>
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PreviewAnimationList::PreviewAnimationList(EditorWindow* editorWindow)
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: QMainWindow(editorWindow)
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, m_listWidget(new QListWidget(this))
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, m_toolBar(new QToolBar("Play Toolbar", this))
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{
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AddMenuItems();
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// Add the Reset button
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AddToolBarButton(QIcon(":/Trackview/play/tvplay-00.png"), Action::Reset,
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"Reset selected animations to start");
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// Add the Play button
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AddToolBarButton(QIcon(":/Trackview/play/tvplay-01.png"), Action::Play,
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"Play/Resume selected animations");
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// Add the Pause button
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AddToolBarButton(QIcon(":/Trackview/play/tvplay-03.png"), Action::Pause,
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"Pause/Resume selected animations");
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// Add the Stop button
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AddToolBarButton(QIcon(":/Trackview/play/tvplay-04.png"), Action::Stop,
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"Stop selected animations and set to end");
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m_toolBar->setFloatable(false);
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addToolBar(m_toolBar);
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// allow multiple selection
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m_listWidget->setSelectionMode(QAbstractItemView::ExtendedSelection);
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setCentralWidget(m_listWidget);
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}
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PreviewAnimationList::~PreviewAnimationList()
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{
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}
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void PreviewAnimationList::Activate(AZ::EntityId canvasEntityId)
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{
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m_canvasEntityId = canvasEntityId;
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IUiAnimationSystem* animationSystem = nullptr;
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EBUS_EVENT_ID_RESULT(animationSystem, m_canvasEntityId, UiCanvasBus, GetAnimationSystem);
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if (animationSystem)
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{
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// create a list item for every sequence in the canvas,
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// in the order that they occur in the canvas
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int numSequences = animationSystem->GetNumSequences();
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for (int i = 0; i < numSequences; ++i)
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{
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IUiAnimSequence* animSequence = animationSystem->GetSequence(i);
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QString sequenceName(animSequence->GetName());
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new QListWidgetItem(sequenceName, m_listWidget);
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}
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// set the first item in the list to be selected
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if (m_listWidget->item(0))
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{
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m_listWidget->item(0)->setSelected(true);
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}
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}
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}
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void PreviewAnimationList::Deactivate()
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{
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m_listWidget->clear();
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}
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QSize PreviewAnimationList::sizeHint() const
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{
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return QSize(160, 200);
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}
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void PreviewAnimationList::AddMenuItems()
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{
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QMenu* menu = menuBar()->addMenu("&View");
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menu->setStyleSheet(UICANVASEDITOR_QMENU_ITEM_DISABLED_STYLESHEET);
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QList<QToolBar*> list = findChildren<QToolBar*>();
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for (auto p : list)
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{
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if (p->parent() == this)
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{
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menu->addAction(p->toggleViewAction());
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}
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}
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}
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void PreviewAnimationList::AddToolBarButton(const QIcon& icon, Action action, const char* tooltip)
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{
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QPushButton* button = new QPushButton(icon, "", this);
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QObject::connect(button,
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&QPushButton::clicked,
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this,
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[this, action](bool) { DoActionOnSelectedAnimations(action); });
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button->setToolTip(QString(tooltip));
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m_toolBar->addWidget(button);
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}
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void PreviewAnimationList::DoActionOnSelectedAnimations(Action action)
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{
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IUiAnimationSystem* animationSystem = nullptr;
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EBUS_EVENT_ID_RESULT(animationSystem, m_canvasEntityId, UiCanvasBus, GetAnimationSystem);
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if (nullptr == animationSystem)
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{
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return; // m_canvasEntityId may not be valid
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}
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QList<QListWidgetItem*> selectedListItems = m_listWidget->selectedItems();
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int numSequences = animationSystem->GetNumSequences();
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for (int i = 0; i < numSequences; ++i)
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{
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IUiAnimSequence* animSequence = animationSystem->GetSequence(i);
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QListWidgetItem* listItem = m_listWidget->item(i);
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if (selectedListItems.contains(listItem))
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{
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switch (action)
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{
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case Action::Play:
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// if some of the selected sequences are paused then we want play to resume them
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if (animSequence->IsPaused())
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{
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animSequence->Resume();
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}
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else
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{
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animationSystem->PlaySequence(animSequence, nullptr, false, false);
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}
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break;
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case Action::Pause:
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// the pause button will toggle paused state for the selected sequences
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if (animSequence->IsPaused())
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{
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animSequence->Resume();
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}
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else
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{
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animSequence->Pause();
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}
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break;
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case Action::Stop:
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animationSystem->StopSequence(animSequence);
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break;
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case Action::Reset:
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animationSystem->StopSequence(animSequence);
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animSequence->Reset(true);
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break;
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}
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}
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}
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}
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#include <moc_PreviewAnimationList.cpp>
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