1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
118 lines
3.9 KiB
C++
118 lines
3.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "EditorCommon.h"
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CommandCanvasPropertiesChange::CommandCanvasPropertiesChange(UndoStack* stack,
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AZStd::string& undoXml, AZStd::string& redoXml, EditorWindow* editorWindow, const char* commandName)
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: QUndoCommand()
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, m_stack(stack)
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, m_isFirstExecution(true)
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, m_selectionWasEmpty(true)
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, m_undoXml(undoXml)
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, m_redoXml(redoXml)
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, m_editorWindow(editorWindow)
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{
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setText(commandName);
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}
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void CommandCanvasPropertiesChange::undo()
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{
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UndoStackExecutionScope s(m_stack);
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Recreate(true);
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// Some canvas properties (such as whether guides are locked) affect the menus
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m_editorWindow->RefreshEditorMenu();
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}
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void CommandCanvasPropertiesChange::redo()
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{
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UndoStackExecutionScope s(m_stack);
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Recreate(false);
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// Some canvas properties (such as whether guides are locked) affect the menus
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m_editorWindow->RefreshEditorMenu();
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}
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void CommandCanvasPropertiesChange::Recreate(bool isUndo)
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{
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if (m_isFirstExecution)
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{
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m_isFirstExecution = false;
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HierarchyWidget* hierarchyWidget = m_editorWindow->GetHierarchy();
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if (hierarchyWidget)
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{
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m_selectionWasEmpty = (hierarchyWidget->CurrentSelectedElement()) ? false : true;
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}
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// Nothing else to do.
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}
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else
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{
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// We are going to load a saved canvas from XML and replace the existing canvas
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// with it.
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// Create a new entity context for the new canvas
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UiEditorEntityContext* newEntityContext = new UiEditorEntityContext(m_editorWindow);
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// Create a new canvas from the XML and release the old canvas, use the new entity context for
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// the new canvas
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const AZStd::string& xml = isUndo ? m_undoXml : m_redoXml;
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gEnv->pLyShine->ReloadCanvasFromXml(xml, newEntityContext);
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// Tell the editor window to use the new entity context
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m_editorWindow->ReplaceEntityContext(newEntityContext);
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// Tell the UI animation system that the active canvas has changed
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EBUS_EVENT(UiEditorAnimationBus, ActiveCanvasChanged);
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// Some toolbar sections display canvas properties
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ViewportWidget* viewportWidget = m_editorWindow->GetViewport();
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if (viewportWidget)
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{
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viewportWidget->GetViewportInteraction()->InitializeToolbars();
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}
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// Clear any selected elements from the hierarchy widget. If an element is selected,
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// this will trigger the properties pane to refresh with the new canvas, but the
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// refresh is on a timer so it won't happen right away.
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HierarchyWidget* hierarchyWidget = m_editorWindow->GetHierarchy();
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if (hierarchyWidget)
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{
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// check if the selection was empty when the command was executed,
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// if so we set the selection back to empty so that the properties pane shows the
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// canvas properties and the result of the undo can be seen
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if (m_selectionWasEmpty)
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{
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hierarchyWidget->SetUniqueSelectionHighlight((QTreeWidgetItem*)nullptr);
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}
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}
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// Tell the properties pane that the entity pointer changed
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PropertiesWidget* propertiesWidget = m_editorWindow->GetProperties();
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if (propertiesWidget)
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{
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propertiesWidget->SelectedEntityPointersChanged();
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}
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}
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}
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void CommandCanvasPropertiesChange::Push(UndoStack* stack, AZStd::string& undoXml,
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AZStd::string& redoXml, EditorWindow* editorWindow, const char* commandName)
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{
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if (stack->GetIsExecuting())
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{
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// This is a redundant Qt notification.
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// Nothing else to do.
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return;
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}
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stack->push(new CommandCanvasPropertiesChange(stack, undoXml, redoXml, editorWindow, commandName));
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}
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