Files
o3de/Gems/LyShine/Code/Editor/AssetDropHelpers.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

32 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Asset/AssetCommon.h>
#include "ComponentAssetHelpers.h"
class QMimeData;
//! Helpers for dragging and dropping assets from the asset browser to the UI Editor
namespace AssetDropHelpers
{
using AssetList = AZStd::vector<AZ::Data::AssetId>;
//! Returns whether mime type is accepted as an asset
bool AcceptsMimeType(const QMimeData* mimeData);
//! Returns whether mime data contains slice assets or assets that are associated with components
bool DoesMimeDataContainSliceOrComponentAssets(const QMimeData* mimeData);
//! Decode asset mime data and find the slice assets and the assets associated with components
void DecodeSliceAndComponentAssetsFromMimeData(const QMimeData* mimeData, ComponentAssetHelpers::ComponentAssetPairs& componentAssetPairs, AssetList& sliceAssets);
//! Decode asset mime data and find the UiCanvas assets
void DecodeUiCanvasAssetsFromMimeData(const QMimeData* mimeData, AssetList& canvasAssets);
} // namespace AssetDropHelpers