Files
o3de/Gems/LyShine/Code/Editor/Animation/UiAnimViewSplitter.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
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#	Code/Editor/Plugins/EditorCommon/stdafx.cpp
#	Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
#	Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
#	Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
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#	Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
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#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
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2021-07-16 15:42:37 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "UiAnimViewSplitter.h"
// CUiAnimViewSplitter
IMPLEMENT_DYNAMIC(CUiAnimViewSplitter, CSplitterWnd)
CUiAnimViewSplitter::CUiAnimViewSplitter()
{
m_cxSplitter = m_cySplitter = 3 + 1 + 1 - 1;
m_cxBorderShare = m_cyBorderShare = 0;
m_cxSplitterGap = m_cySplitterGap = 3 + 1 + 1 - 1;
m_cxBorder = m_cyBorder = 0;
}
CUiAnimViewSplitter::~CUiAnimViewSplitter()
{
}
BEGIN_MESSAGE_MAP(CUiAnimViewSplitter, CSplitterWnd)
END_MESSAGE_MAP()
// CUiAnimViewSplitter message handlers
void CUiAnimViewSplitter::SetPane(int row, int col, CWnd* pWnd, SIZE sizeInit)
{
assert(pWnd != NULL);
// set the initial size for that pane
m_pColInfo[col].nIdealSize = sizeInit.cx;
m_pRowInfo[row].nIdealSize = sizeInit.cy;
pWnd->ModifyStyle(0, WS_BORDER, WS_CHILD | WS_VISIBLE);
pWnd->SetParent(this);
CRect rect(CPoint(0, 0), sizeInit);
pWnd->MoveWindow(0, 0, sizeInit.cx, sizeInit.cy, FALSE);
pWnd->SetDlgCtrlID(IdFromRowCol(row, col));
ASSERT((int)::GetDlgCtrlID(pWnd->m_hWnd) == IdFromRowCol(row, col));
}
void CUiAnimViewSplitter::OnDrawSplitter(CDC* pDC, ESplitType nType, const CRect& rectArg)
{
// Let CSplitterWnd handle everything but the border-drawing
//if((nType != splitBorder) || (pDC == NULL))
{
CSplitterWnd::OnDrawSplitter(pDC, nType, rectArg);
return;
}
ASSERT_VALID(pDC);
// Draw border
pDC->Draw3dRect(rectArg, GetSysColor(COLOR_BTNSHADOW), GetSysColor(COLOR_BTNHIGHLIGHT));
}