Files
o3de/Gems/LyShine/Code/Editor/Animation/UiAnimUndoObject.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

39 lines
1.1 KiB
C

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
//! UiAnimUndoObject is a interface of general Undo object that makes up
//! part of a UiAnimUndoStep
struct UiAnimUndoObject
{
UiAnimUndoObject() {}
// Virtual destructor.
virtual ~UiAnimUndoObject() {};
//! Called to delete undo object.
virtual void Release() { delete this; };
//! Return size of this Undo object.
virtual int GetSize() = 0;
//! Return description of this Undo object.
virtual const char* GetDescription() = 0;
//! Undo this object.
//! @param bUndo If true this operation called in response to Undo operation.
virtual void Undo(bool bUndo = true) = 0;
//! Redo undone changes on object.
virtual void Redo() = 0;
// Returns the name of undo object
virtual const char* GetObjectName() { return 0; };
virtual bool IsChanged([[maybe_unused]] unsigned int& compareValue) const { return false; }
};