1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
197 lines
5.8 KiB
C++
197 lines
5.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "UiAVTrackEventKeyUIControls.h"
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#include "UiAVEventsDialog.h"
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#include "UiAnimViewSequence.h"
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#include "UiAnimViewTrack.h"
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//////////////////////////////////////////////////////////////////////////
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void CUiAnimViewTrackEventKeyUIControls::OnCreateVars()
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{
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AddVariable(mv_table, "Key Properties");
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AddVariable(mv_table, mv_event, "Track Event");
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mv_event->SetFlags(mv_event->GetFlags() | IVariable::UI_UNSORTED);
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AddVariable(mv_table, mv_value, "Value");
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}
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//////////////////////////////////////////////////////////////////////////
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bool CUiAnimViewTrackEventKeyUIControls::SupportTrackType(const CUiAnimParamType& paramType, EUiAnimCurveType trackType, EUiAnimValue valueType) const
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{
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AZ_UNUSED(trackType);
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AZ_UNUSED(valueType);
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return paramType == eUiAnimParamType_TrackEvent;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CUiAnimViewTrackEventKeyUIControls::OnKeySelectionChange(CUiAnimViewKeyBundle& selectedKeys)
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{
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if (!selectedKeys.AreAllKeysOfSameType())
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{
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return false;
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}
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bool bAssigned = false;
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if (selectedKeys.GetKeyCount() == 1)
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{
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const CUiAnimViewKeyHandle& keyHandle = selectedKeys.GetKey(0);
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CUiAnimParamType paramType = keyHandle.GetTrack()->GetParameterType();
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if (paramType == eUiAnimParamType_TrackEvent)
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{
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IEventKey eventKey;
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keyHandle.GetKey(&eventKey);
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// Provide builder with current event value to ensure
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// dropdown is displayed properly and value is updated if not found
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QString event = eventKey.event.c_str();
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BuildEventDropDown(event);
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mv_event = event;
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mv_value = eventKey.eventValue.c_str();
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bAssigned = true;
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}
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}
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return bAssigned;
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}
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// Called when UI variable changes.
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void CUiAnimViewTrackEventKeyUIControls::OnUIChange(IVariable* pVar, CUiAnimViewKeyBundle& selectedKeys)
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{
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CUiAnimViewSequence* pSequence = CUiAnimViewSequenceManager::GetSequenceManager()->GetCurrentSequence();
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if (!pSequence || !selectedKeys.AreAllKeysOfSameType())
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{
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return;
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}
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if (mv_event == GetAddEventString())
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{
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mv_event = m_lastEvent;
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OnEventEdit();
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return;
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}
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if (mv_event == "___spacer___")
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{
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mv_event = m_lastEvent;
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return;
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}
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for (unsigned int keyIndex = 0; keyIndex < selectedKeys.GetKeyCount(); ++keyIndex)
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{
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CUiAnimViewKeyHandle keyHandle = selectedKeys.GetKey(keyIndex);
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CUiAnimParamType paramType = keyHandle.GetTrack()->GetParameterType();
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if (paramType == eUiAnimParamType_TrackEvent)
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{
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IEventKey eventKey;
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keyHandle.GetKey(&eventKey);
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QByteArray event, value;
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event = static_cast<QString>(mv_event).toUtf8();
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value = static_cast<QString>(mv_value).toUtf8();
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if (pVar == mv_event.GetVar())
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{
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eventKey.event = event.data();
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}
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if (pVar == mv_value.GetVar())
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{
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eventKey.eventValue = value.data();
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}
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eventKey.animation = "";
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eventKey.duration = 0;
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keyHandle.SetKey(&eventKey);
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}
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}
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m_lastEvent = mv_event;
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}
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void CUiAnimViewTrackEventKeyUIControls::OnEventEdit()
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{
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// Create dialog
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CUiAVEventsDialog dlg;
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dlg.exec();
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QString curEvent = mv_event;
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BuildEventDropDown(curEvent, dlg.GetLastAddedEvent());
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// The step below is necessary to make the event drop-down up-to-date.
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mv_event.GetVar()->EnableNotifyWithoutValueChange(true);
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mv_event = curEvent;
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mv_event.GetVar()->EnableNotifyWithoutValueChange(false);
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}
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void CUiAnimViewTrackEventKeyUIControls::BuildEventDropDown(QString& curEvent, const QString& addedEvent)
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{
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CUiAnimViewSequence* sequence = CUiAnimViewSequenceManager::GetSequenceManager()->GetCurrentSequence();
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if (sequence)
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{
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bool curEventExists = false;
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bool addedEventExists = false;
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mv_event.SetEnumList(NULL);
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const int eventCount = sequence->GetTrackEventsCount();
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// Need to check if event exists before adding all events
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// This handles the case where the current event got deleted in the dialog but no new events were added
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for (int i = 0; i < eventCount; ++i)
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{
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const char* trackEvent = sequence->GetTrackEvent(i);
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if (curEvent == trackEvent)
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{
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curEventExists = true;
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}
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if (addedEvent == trackEvent)
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{
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addedEventExists = true;
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}
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if (curEventExists && addedEventExists)
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{
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break;
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}
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}
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if (!curEventExists)
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{
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if (addedEventExists)
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{
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// Set added event if key not set
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curEvent = addedEvent;
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}
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else
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{
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// Current event not found so set it to <None>
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mv_event->AddEnumItem(QObject::tr("<None>"), "");
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curEvent = "";
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}
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}
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// Add Events
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for (int i = 0; i < eventCount; ++i)
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{
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const char* trackEvent = sequence->GetTrackEvent(i);
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mv_event->AddEnumItem(trackEvent, trackEvent);
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}
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// Used as a spacer to make Add a new event... standout
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mv_event->AddEnumItem(QObject::tr(""), "___spacer___");
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// Add a new event... to open event editor when selected
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mv_event->AddEnumItem(QObject::tr(GetAddEventString()), GetAddEventString());
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}
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}
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