Files
o3de/Gems/LyShine/Code/Editor/Animation/UiAVTrackEventKeyUIControls.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

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2021-07-16 15:42:37 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "UiAVTrackEventKeyUIControls.h"
#include "UiAVEventsDialog.h"
#include "UiAnimViewSequence.h"
#include "UiAnimViewTrack.h"
//////////////////////////////////////////////////////////////////////////
void CUiAnimViewTrackEventKeyUIControls::OnCreateVars()
{
AddVariable(mv_table, "Key Properties");
AddVariable(mv_table, mv_event, "Track Event");
mv_event->SetFlags(mv_event->GetFlags() | IVariable::UI_UNSORTED);
AddVariable(mv_table, mv_value, "Value");
}
//////////////////////////////////////////////////////////////////////////
bool CUiAnimViewTrackEventKeyUIControls::SupportTrackType(const CUiAnimParamType& paramType, EUiAnimCurveType trackType, EUiAnimValue valueType) const
{
AZ_UNUSED(trackType);
AZ_UNUSED(valueType);
return paramType == eUiAnimParamType_TrackEvent;
}
//////////////////////////////////////////////////////////////////////////
bool CUiAnimViewTrackEventKeyUIControls::OnKeySelectionChange(CUiAnimViewKeyBundle& selectedKeys)
{
if (!selectedKeys.AreAllKeysOfSameType())
{
return false;
}
bool bAssigned = false;
if (selectedKeys.GetKeyCount() == 1)
{
const CUiAnimViewKeyHandle& keyHandle = selectedKeys.GetKey(0);
CUiAnimParamType paramType = keyHandle.GetTrack()->GetParameterType();
if (paramType == eUiAnimParamType_TrackEvent)
{
IEventKey eventKey;
keyHandle.GetKey(&eventKey);
// Provide builder with current event value to ensure
// dropdown is displayed properly and value is updated if not found
QString event = eventKey.event.c_str();
BuildEventDropDown(event);
mv_event = event;
mv_value = eventKey.eventValue.c_str();
bAssigned = true;
}
}
return bAssigned;
}
// Called when UI variable changes.
void CUiAnimViewTrackEventKeyUIControls::OnUIChange(IVariable* pVar, CUiAnimViewKeyBundle& selectedKeys)
{
CUiAnimViewSequence* pSequence = CUiAnimViewSequenceManager::GetSequenceManager()->GetCurrentSequence();
if (!pSequence || !selectedKeys.AreAllKeysOfSameType())
{
return;
}
if (mv_event == GetAddEventString())
{
mv_event = m_lastEvent;
OnEventEdit();
return;
}
if (mv_event == "___spacer___")
{
mv_event = m_lastEvent;
return;
}
for (unsigned int keyIndex = 0; keyIndex < selectedKeys.GetKeyCount(); ++keyIndex)
{
CUiAnimViewKeyHandle keyHandle = selectedKeys.GetKey(keyIndex);
CUiAnimParamType paramType = keyHandle.GetTrack()->GetParameterType();
if (paramType == eUiAnimParamType_TrackEvent)
{
IEventKey eventKey;
keyHandle.GetKey(&eventKey);
QByteArray event, value;
event = static_cast<QString>(mv_event).toUtf8();
value = static_cast<QString>(mv_value).toUtf8();
if (pVar == mv_event.GetVar())
{
eventKey.event = event.data();
}
if (pVar == mv_value.GetVar())
{
eventKey.eventValue = value.data();
}
eventKey.animation = "";
eventKey.duration = 0;
keyHandle.SetKey(&eventKey);
}
}
m_lastEvent = mv_event;
}
void CUiAnimViewTrackEventKeyUIControls::OnEventEdit()
{
// Create dialog
CUiAVEventsDialog dlg;
dlg.exec();
QString curEvent = mv_event;
BuildEventDropDown(curEvent, dlg.GetLastAddedEvent());
// The step below is necessary to make the event drop-down up-to-date.
mv_event.GetVar()->EnableNotifyWithoutValueChange(true);
mv_event = curEvent;
mv_event.GetVar()->EnableNotifyWithoutValueChange(false);
}
void CUiAnimViewTrackEventKeyUIControls::BuildEventDropDown(QString& curEvent, const QString& addedEvent)
{
CUiAnimViewSequence* sequence = CUiAnimViewSequenceManager::GetSequenceManager()->GetCurrentSequence();
if (sequence)
{
bool curEventExists = false;
bool addedEventExists = false;
mv_event.SetEnumList(NULL);
const int eventCount = sequence->GetTrackEventsCount();
// Need to check if event exists before adding all events
// This handles the case where the current event got deleted in the dialog but no new events were added
for (int i = 0; i < eventCount; ++i)
{
const char* trackEvent = sequence->GetTrackEvent(i);
if (curEvent == trackEvent)
{
curEventExists = true;
}
if (addedEvent == trackEvent)
{
addedEventExists = true;
}
if (curEventExists && addedEventExists)
{
break;
}
}
if (!curEventExists)
{
if (addedEventExists)
{
// Set added event if key not set
curEvent = addedEvent;
}
else
{
// Current event not found so set it to <None>
mv_event->AddEnumItem(QObject::tr("<None>"), "");
curEvent = "";
}
}
// Add Events
for (int i = 0; i < eventCount; ++i)
{
const char* trackEvent = sequence->GetTrackEvent(i);
mv_event->AddEnumItem(trackEvent, trackEvent);
}
// Used as a spacer to make Add a new event... standout
mv_event->AddEnumItem(QObject::tr(""), "___spacer___");
// Add a new event... to open event editor when selected
mv_event->AddEnumItem(QObject::tr(GetAddEventString()), GetAddEventString());
}
}