1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
276 lines
7.5 KiB
C++
276 lines
7.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "AnchorPresets.h"
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namespace
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{
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static AZ::Vector4 presets[ AnchorPresets::PresetIndexCount ] =
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{
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AZ::Vector4(0.0f, 0.0f, 0.0f, 0.0f),
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AZ::Vector4(0.5f, 0.0f, 0.5f, 0.0f),
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AZ::Vector4(1.0f, 0.0f, 1.0f, 0.0f),
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AZ::Vector4(0.0f, 0.0f, 1.0f, 0.0f),
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AZ::Vector4(0.0f, 0.5f, 0.0f, 0.5f),
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AZ::Vector4(0.5f, 0.5f, 0.5f, 0.5f),
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AZ::Vector4(1.0f, 0.5f, 1.0f, 0.5f),
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AZ::Vector4(0.0f, 0.5f, 1.0f, 0.5f),
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AZ::Vector4(0.0f, 1.0f, 0.0f, 1.0f),
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AZ::Vector4(0.5f, 1.0f, 0.5f, 1.0f),
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AZ::Vector4(1.0f, 1.0f, 1.0f, 1.0f),
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AZ::Vector4(0.0f, 1.0f, 1.0f, 1.0f),
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AZ::Vector4(0.0f, 0.0f, 0.0f, 1.0f),
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AZ::Vector4(0.5f, 0.0f, 0.5f, 1.0f),
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AZ::Vector4(1.0f, 0.0f, 1.0f, 1.0f),
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AZ::Vector4(0.0f, 0.0f, 1.0f, 1.0f)
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};
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static_assert(AnchorPresets::PresetIndexCount == AZ_ARRAY_SIZE(presets), "presets and PresetIndexCount MUST be the same size.");
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} // anonymous namespace.
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namespace AnchorPresets
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{
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const AZ::Vector4& PresetIndexToAnchor(int i)
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{
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if ((i >= 0) && (i < PresetIndexCount))
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{
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return presets[ i ];
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}
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else
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{
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AZ_Assert(0, "Invalid preset index");
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return presets[ 0 ];
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}
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}
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int AnchorToPresetIndex(const AZ::Vector4& v)
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{
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float x = v.GetX();
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float y = v.GetY();
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float z = v.GetZ();
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float w = v.GetW();
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if (x == 0.0f)
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{
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if (y == 0.0f)
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{
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if (z == 0.0f)
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{
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if (w == 0.0f)
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{
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// 0: AZ::Vector4( 0.0f, 0.0f, 0.0f, 0.0f )
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return 0;
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}
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else if (w == 1.0f)
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{
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// 12: AZ::Vector4( 0.0f, 0.0f, 0.0f, 1.0f )
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return 12;
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}
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else
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{
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return -1;
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}
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}
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else if (z == 1.0f)
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{
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if (w == 0.0f)
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{
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// 3: AZ::Vector4( 0.0f, 0.0f, 1.0f, 0.0f )
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return 3;
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}
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else if (w == 1.0f)
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{
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// 15: AZ::Vector4( 0.0f, 0.0f, 1.0f, 1.0f )
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return 15;
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}
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else
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{
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return -1;
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}
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}
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else
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{
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return -1;
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}
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}
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else if (y == 0.5f)
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{
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if (w == 0.5f)
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{
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if (z == 0.0f)
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{
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// 4: AZ::Vector4( 0.0f, 0.5f, 0.0f, 0.5f )
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return 4;
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}
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else if (z == 1.0f)
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{
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// 7: AZ::Vector4( 0.0f, 0.5f, 1.0f, 0.5f )
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return 7;
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}
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else
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{
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return -1;
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}
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}
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else
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{
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return -1;
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}
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}
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else if (y == 1.0f)
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{
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if (w == 1.0f)
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{
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if (z == 0.0f)
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{
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// 8: AZ::Vector4( 0.0f, 1.0f, 0.0f, 1.0f )
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return 8;
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}
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else if (z == 1.0f)
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{
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// 11: AZ::Vector4( 0.0f, 1.0f, 1.0f, 1.0f )
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return 11;
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}
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else
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{
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return -1;
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}
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}
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else
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{
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return -1;
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}
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}
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else
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{
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return -1;
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}
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}
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else if (x == 0.5f)
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{
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if (y == 0.0f)
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{
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if (z == 0.5f)
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{
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if (w == 0.0f)
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{
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// 1 AZ::Vector4( 0.5f, 0.0f, 0.5f, 0.0f )
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return 1;
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}
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else if (w == 1.0f)
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{
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// 13 AZ::Vector4( 0.5f, 0.0f, 0.5f, 1.0f )
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return 13;
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}
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else
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{
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return -1;
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}
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}
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else
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{
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return -1;
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}
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}
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else if (z == 0.5f)
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{
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if (y == 0.5f)
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{
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if (w == 0.5f)
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{
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// 5 AZ::Vector4( 0.5f, 0.5f, 0.5f, 0.5f )
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return 5;
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}
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else
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{
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return -1;
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}
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}
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else if (y == 1.0f)
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{
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if (w == 1.0f)
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{
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// 9 AZ::Vector4( 0.5f, 1.0f, 0.5f, 1.0f )
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return 9;
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}
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else
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{
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return -1;
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}
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}
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else
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{
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return -1;
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}
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}
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else
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{
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return -1;
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}
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}
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else if (x == 1.0f)
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{
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if (z == 1.0f)
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{
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if (y == 0.0f)
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{
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if (w == 0.0f)
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{
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// 2: AZ::Vector4( 1.0f, 0.0f, 1.0f, 0.0f )
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return 2;
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}
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else if (w == 1.0f)
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{
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// 14: AZ::Vector4( 1.0f, 0.0f, 1.0f, 1.0f )
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return 14;
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}
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else
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{
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return -1;
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}
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}
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else if (y == 0.5f)
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{
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if (w == 0.5f)
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{
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// 6: AZ::Vector4( 1.0f, 0.5f, 1.0f, 0.5f )
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return 6;
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}
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else
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{
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return -1;
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}
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}
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else if (y == 1.0f)
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{
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if (w == 1.0f)
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{
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// 10: AZ::Vector4( 1.0f, 1.0f, 1.0f, 1.0f )
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return 10;
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}
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else
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{
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return -1;
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}
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}
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else
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{
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return -1;
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}
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}
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else
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{
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return -1;
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}
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}
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else
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{
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return -1;
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}
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}
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} // namespace AnchorPresets
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