Files
o3de/Gems/LyShine/Code/Editor/AnchorPresets.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
#	Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
#	Code/Editor/Plugins/EditorCommon/stdafx.cpp
#	Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
#	Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
#	Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
#	Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
#	Code/Tools/AssetProcessor/native/precompiled.h
#	Code/Tools/Standalone/StandaloneTools_precompiled.h
#	Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
#	Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
#	Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
#	Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
#	Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
#	Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
#	Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
#	Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
#	Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
#	Gems/Blast/Code/Source/StdAfx.cpp
#	Gems/Camera/Code/Source/Camera_precompiled.h
#	Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
#	Gems/FastNoise/Code/Source/FastNoise_precompiled.h
#	Gems/Gestures/Code/Source/Gestures_precompiled.h
#	Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
#	Gems/GraphCanvas/Code/precompiled.h
#	Gems/ImGui/Code/Source/ImGui_precompiled.h
#	Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
#	Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
#	Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
#	Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
#	Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
#	Gems/LyShine/Code/Source/LyShine_precompiled.h
#	Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
#	Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
#	Gems/Maestro/Code/Source/Maestro_precompiled.h
#	Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
#	Gems/Metastream/Code/Source/Metastream_precompiled.h
#	Gems/Microphone/Code/Source/Microphone_precompiled.h
#	Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
#	Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
#	Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
#	Gems/PhysX/Code/Source/PhysX_precompiled.h
#	Gems/PhysX/Code/physx_unsupported_files.cmake
#	Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
#	Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
#	Gems/ScriptCanvas/Code/Editor/precompiled.h
#	Gems/ScriptCanvas/Code/Source/precompiled.h
#	Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
#	Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
#	Gems/ScriptEvents/Code/Source/precompiled.h
#	Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
#	Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
#	Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
#	Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
#	Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
#	Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
#	Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
#	Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
#	Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
#	Gems/Twitch/Code/Source/Twitch_precompiled.h
#	Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
2021-07-16 15:42:37 -07:00

276 lines
7.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "AnchorPresets.h"
namespace
{
static AZ::Vector4 presets[ AnchorPresets::PresetIndexCount ] =
{
AZ::Vector4(0.0f, 0.0f, 0.0f, 0.0f),
AZ::Vector4(0.5f, 0.0f, 0.5f, 0.0f),
AZ::Vector4(1.0f, 0.0f, 1.0f, 0.0f),
AZ::Vector4(0.0f, 0.0f, 1.0f, 0.0f),
AZ::Vector4(0.0f, 0.5f, 0.0f, 0.5f),
AZ::Vector4(0.5f, 0.5f, 0.5f, 0.5f),
AZ::Vector4(1.0f, 0.5f, 1.0f, 0.5f),
AZ::Vector4(0.0f, 0.5f, 1.0f, 0.5f),
AZ::Vector4(0.0f, 1.0f, 0.0f, 1.0f),
AZ::Vector4(0.5f, 1.0f, 0.5f, 1.0f),
AZ::Vector4(1.0f, 1.0f, 1.0f, 1.0f),
AZ::Vector4(0.0f, 1.0f, 1.0f, 1.0f),
AZ::Vector4(0.0f, 0.0f, 0.0f, 1.0f),
AZ::Vector4(0.5f, 0.0f, 0.5f, 1.0f),
AZ::Vector4(1.0f, 0.0f, 1.0f, 1.0f),
AZ::Vector4(0.0f, 0.0f, 1.0f, 1.0f)
};
static_assert(AnchorPresets::PresetIndexCount == AZ_ARRAY_SIZE(presets), "presets and PresetIndexCount MUST be the same size.");
} // anonymous namespace.
namespace AnchorPresets
{
const AZ::Vector4& PresetIndexToAnchor(int i)
{
if ((i >= 0) && (i < PresetIndexCount))
{
return presets[ i ];
}
else
{
AZ_Assert(0, "Invalid preset index");
return presets[ 0 ];
}
}
int AnchorToPresetIndex(const AZ::Vector4& v)
{
float x = v.GetX();
float y = v.GetY();
float z = v.GetZ();
float w = v.GetW();
if (x == 0.0f)
{
if (y == 0.0f)
{
if (z == 0.0f)
{
if (w == 0.0f)
{
// 0: AZ::Vector4( 0.0f, 0.0f, 0.0f, 0.0f )
return 0;
}
else if (w == 1.0f)
{
// 12: AZ::Vector4( 0.0f, 0.0f, 0.0f, 1.0f )
return 12;
}
else
{
return -1;
}
}
else if (z == 1.0f)
{
if (w == 0.0f)
{
// 3: AZ::Vector4( 0.0f, 0.0f, 1.0f, 0.0f )
return 3;
}
else if (w == 1.0f)
{
// 15: AZ::Vector4( 0.0f, 0.0f, 1.0f, 1.0f )
return 15;
}
else
{
return -1;
}
}
else
{
return -1;
}
}
else if (y == 0.5f)
{
if (w == 0.5f)
{
if (z == 0.0f)
{
// 4: AZ::Vector4( 0.0f, 0.5f, 0.0f, 0.5f )
return 4;
}
else if (z == 1.0f)
{
// 7: AZ::Vector4( 0.0f, 0.5f, 1.0f, 0.5f )
return 7;
}
else
{
return -1;
}
}
else
{
return -1;
}
}
else if (y == 1.0f)
{
if (w == 1.0f)
{
if (z == 0.0f)
{
// 8: AZ::Vector4( 0.0f, 1.0f, 0.0f, 1.0f )
return 8;
}
else if (z == 1.0f)
{
// 11: AZ::Vector4( 0.0f, 1.0f, 1.0f, 1.0f )
return 11;
}
else
{
return -1;
}
}
else
{
return -1;
}
}
else
{
return -1;
}
}
else if (x == 0.5f)
{
if (y == 0.0f)
{
if (z == 0.5f)
{
if (w == 0.0f)
{
// 1 AZ::Vector4( 0.5f, 0.0f, 0.5f, 0.0f )
return 1;
}
else if (w == 1.0f)
{
// 13 AZ::Vector4( 0.5f, 0.0f, 0.5f, 1.0f )
return 13;
}
else
{
return -1;
}
}
else
{
return -1;
}
}
else if (z == 0.5f)
{
if (y == 0.5f)
{
if (w == 0.5f)
{
// 5 AZ::Vector4( 0.5f, 0.5f, 0.5f, 0.5f )
return 5;
}
else
{
return -1;
}
}
else if (y == 1.0f)
{
if (w == 1.0f)
{
// 9 AZ::Vector4( 0.5f, 1.0f, 0.5f, 1.0f )
return 9;
}
else
{
return -1;
}
}
else
{
return -1;
}
}
else
{
return -1;
}
}
else if (x == 1.0f)
{
if (z == 1.0f)
{
if (y == 0.0f)
{
if (w == 0.0f)
{
// 2: AZ::Vector4( 1.0f, 0.0f, 1.0f, 0.0f )
return 2;
}
else if (w == 1.0f)
{
// 14: AZ::Vector4( 1.0f, 0.0f, 1.0f, 1.0f )
return 14;
}
else
{
return -1;
}
}
else if (y == 0.5f)
{
if (w == 0.5f)
{
// 6: AZ::Vector4( 1.0f, 0.5f, 1.0f, 0.5f )
return 6;
}
else
{
return -1;
}
}
else if (y == 1.0f)
{
if (w == 1.0f)
{
// 10: AZ::Vector4( 1.0f, 1.0f, 1.0f, 1.0f )
return 10;
}
else
{
return -1;
}
}
else
{
return -1;
}
}
else
{
return -1;
}
}
else
{
return -1;
}
}
} // namespace AnchorPresets