38a03817bb
Replaced and removed the CryTimer (gEnv->pTimer). The new TimeSystem is a merger of the current time functionality found in the engine.
* Rename TimeSystemComponent.h/.cpp to TimeSystem.h/.cpp
* Adding New TimeSystem
* remove old timer cvars
* small improvements to the time system.
- updated parts to use the time conversion functions.
- in AdvanceTickDeltaTimes applying t_simulationTickScale is now uses doubles instead of floats.
* Replace gEnv->pTimer / ITimer usages with TimeSystem
* Updating usages of AZ::TimeMs{ 0 } and AZ::TimeUs{ 0 } to AZ::Time::ZeroTimeMs and AZ::Time::ZeroTimeUs
* red code the CryTimer
* using TimeUs instead of TimeMs is some cases + updating usages of old cvars to new
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
107 lines
2.5 KiB
C++
107 lines
2.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Memory/OSAllocator.h>
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#include <AzCore/UnitTest/Mocks/MockITime.h>
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#include <AzTest/AzTest.h>
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#include <Gestures/IGestureRecognizer.h>
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namespace GesturesTests
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{
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struct StubTimer : public AZ::StubTimeSystem
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{
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AZ::TimeMs GetRealElapsedTimeMs() const override
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{
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return m_realElapsedTime;
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}
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AZ::TimeMs m_realElapsedTime = AZ::Time::ZeroTimeMs;
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};
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} // namespace GesturesTests
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class BaseGestureTest : public ::testing::Test
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{
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public:
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BaseGestureTest()
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: m_pos(0.0f, 0.0f)
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{
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}
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void SetUp() override
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{
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// global environment stubs
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m_env = new(AZ_OS_MALLOC(sizeof(SSystemGlobalEnvironment), alignof(SSystemGlobalEnvironment))) SSystemGlobalEnvironment();
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gEnv = m_env;
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m_stubTimer = new GesturesTests::StubTimer();
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// simulated position
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m_pos = AZ::Vector2(0.0f, 0.0f);
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}
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void TearDown() override
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{
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gEnv = nullptr;
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if (m_env)
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{
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m_env->~SSystemGlobalEnvironment();
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AZ_OS_FREE(m_env);
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m_env = nullptr;
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}
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delete m_stubTimer;
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}
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protected:
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// time manipulation
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void SetTime(float sec)
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{
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m_stubTimer->m_realElapsedTime = AZ::SecondsToTimeMs(sec);
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}
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// simple position caching interface
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void MoveTo(float x, float y)
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{
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m_pos = AZ::Vector2(x, y);
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}
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void MouseDownAt(Gestures::IRecognizer& recognizer, float sec)
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{
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Press(recognizer, 0, m_pos, sec);
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}
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void MouseUpAt(Gestures::IRecognizer& recognizer, float sec)
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{
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Release(recognizer, 0, m_pos, sec);
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}
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// more direct interface
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void Press(Gestures::IRecognizer& recognizer, uint index, AZ::Vector2 pos, float sec)
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{
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SetTime(sec);
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recognizer.OnPressedEvent(pos, index);
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}
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void Move(Gestures::IRecognizer& recognizer, uint index, AZ::Vector2 pos, float sec)
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{
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SetTime(sec);
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recognizer.OnDownEvent(pos, index);
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}
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void Release(Gestures::IRecognizer& recognizer, uint index, AZ::Vector2 pos, float sec)
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{
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SetTime(sec);
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recognizer.OnReleasedEvent(pos, index);
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}
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private:
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SSystemGlobalEnvironment* m_env = nullptr;
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GesturesTests::StubTimer* m_stubTimer = nullptr;
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AZ::Vector2 m_pos;
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};
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