1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
135 lines
7.0 KiB
C++
135 lines
7.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "GesturesSystemComponent.h"
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace Gestures
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{
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////////////////////////////////////////////////////////////////////////////////////////////////
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void GesturesSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC("GestureInputService"));
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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void GesturesSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC("GestureInputService"));
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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void GesturesSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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required.push_back(AZ_CRC("InputSystemService", 0x5438d51a));
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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void GesturesSystemComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
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{
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AZ_UNUSED(dependent);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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void GesturesSystemComponent::Reflect(AZ::ReflectContext* context)
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{
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if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serialize->Class<GesturesSystemComponent, AZ::Component>()
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->Version(0)
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->Field("DoublePressConfig", &GesturesSystemComponent::m_doublePressConfig)
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->Field("DragConfig", &GesturesSystemComponent::m_dragConfig)
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->Field("HoldConfig", &GesturesSystemComponent::m_holdConfig)
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->Field("PinchConfig", &GesturesSystemComponent::m_pinchConfig)
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->Field("RotateConfig", &GesturesSystemComponent::m_rotateConfig)
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->Field("SwipeConfig", &GesturesSystemComponent::m_swipeConfig)
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->Field("CustomGestureConfigsByName", &GesturesSystemComponent::m_customGestureConfigsByName)
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;
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if (AZ::EditContext* ec = serialize->GetEditContext())
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{
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ec->Class<GesturesSystemComponent>("Gestures", "Interprets raw mouse/touch input in order to detect common gestures like drag, hold, swipe, etc.")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System"))
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(0, &GesturesSystemComponent::m_doublePressConfig,
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"Double Press", "The config used to create the default double press gesture input channel.")
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->DataElement(0, &GesturesSystemComponent::m_dragConfig,
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"Drag", "The config used to create the default drag gesture input channel.")
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->DataElement(0, &GesturesSystemComponent::m_holdConfig,
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"Hold", "The config used to create the default hold gesture input channel.")
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->DataElement(0, &GesturesSystemComponent::m_pinchConfig,
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"Pinch", "The config used to create the default pinch gesture input channel.")
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->DataElement(0, &GesturesSystemComponent::m_rotateConfig,
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"Rotate", "The config used to create the default rotate gesture input channel.")
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->DataElement(0, &GesturesSystemComponent::m_swipeConfig,
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"Swipe", "The config used to create the default swipe gesture input channel.")
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->DataElement(0, &GesturesSystemComponent::m_customGestureConfigsByName,
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"Custom Gestures", "Custom gesture name/config pairs that will be used to create additional gesture input channels, in addition to the default gestures that are provided 'out of the box'.")
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;
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}
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}
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InputDeviceGestures::Reflect(context);
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InputChannelGesture::Type::Reflect(context);
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InputChannelGestureClickOrTap::TypeAndConfig::Reflect(context);
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InputChannelGestureDrag::TypeAndConfig::Reflect(context);
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InputChannelGestureHold::TypeAndConfig::Reflect(context);
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InputChannelGesturePinch::TypeAndConfig::Reflect(context);
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InputChannelGestureRotate::TypeAndConfig::Reflect(context);
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InputChannelGestureSwipe::TypeAndConfig::Reflect(context);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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GesturesSystemComponent::GesturesSystemComponent()
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{
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m_doublePressConfig.minClicksOrTaps = 2;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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GesturesSystemComponent::~GesturesSystemComponent()
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{
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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void GesturesSystemComponent::Init()
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{
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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void GesturesSystemComponent::Activate()
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{
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// Insert all default gesture configs into a map
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InputDeviceGestures::ConfigsByNameMap configsByName;
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configsByName[InputDeviceGestures::Gesture::DoublePress.GetName()] = &m_doublePressConfig;
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configsByName[InputDeviceGestures::Gesture::Drag.GetName()] = &m_dragConfig;
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configsByName[InputDeviceGestures::Gesture::Hold.GetName()] = &m_holdConfig;
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configsByName[InputDeviceGestures::Gesture::Pinch.GetName()] = &m_pinchConfig;
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configsByName[InputDeviceGestures::Gesture::Rotate.GetName()] = &m_rotateConfig;
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configsByName[InputDeviceGestures::Gesture::Swipe.GetName()] = &m_swipeConfig;
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// Now insert any custom name/config pairs. If any of the names are the same as one of the
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// existing default gesture input channel ids, it will not be added to avoid any conflicts.
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configsByName.insert(m_customGestureConfigsByName.begin(), m_customGestureConfigsByName.end());
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// Create the gesture input device using the map of gesture input channels name/config pairs
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m_gesturesDevice.reset(aznew InputDeviceGestures(configsByName));
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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void GesturesSystemComponent::Deactivate()
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{
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// Destroy the gesture input device
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m_gesturesDevice.reset(nullptr);
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}
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} // namespace Gestures
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