Files
o3de/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetBrowserSourceDropBus.h
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

38 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/EntityId.h>
#include <AzCore/EBus/EBus.h>
#include <AzCore/Math/Vector3.h>
#include <AzCore/std/string/string.h>
namespace AzToolsFramework
{
namespace AssetBrowser
{
class AssetBrowserSourceDropEvents
: public AZ::EBusTraits
{
public:
virtual ~AssetBrowserSourceDropEvents() = default;
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
// File extension, includes dot.
using BusIdType = AZStd::string;
//! Handles source files dropped from the AssetBrowser into the scene.
virtual void HandleSourceFileType(AZStd::string_view sourceFilePath, AZ::EntityId parentId, AZ::Vector3 position) const = 0;
};
using AssetBrowserSourceDropBus = AZ::EBus<AssetBrowserSourceDropEvents>;
} // namespace AssetBrowser
} // namespace AzToolsFramework