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o3de/Gems/Atom/Feature/Common/Code/Source/DiffuseGlobalIllumination/DiffuseProbeGridDownsampleP...

39 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/RPI.Public/Pass/Pass.h>
#include <Atom/RPI.Public/Pass/FullscreenTrianglePass.h>
namespace AZ
{
namespace Render
{
//! This pass downsamples the scene for use by the DiffuseProbeGridRenderPass.
class DiffuseProbeGridDownsamplePass
: public RPI::FullscreenTrianglePass
{
using Base = RPI::FullscreenTrianglePass;
AZ_RPI_PASS(DiffuseProbeGridDownsamplePass);
public:
AZ_RTTI(Render::DiffuseProbeGridDownsamplePass, "{B3331B68-F974-44D6-806B-2CFFB4B6B563}", Base);
AZ_CLASS_ALLOCATOR(Render::DiffuseProbeGridDownsamplePass, SystemAllocator, 0);
//! Creates a new pass without a PassTemplate
static RPI::Ptr<DiffuseProbeGridDownsamplePass> Create(const RPI::PassDescriptor& descriptor);
private:
explicit DiffuseProbeGridDownsamplePass(const RPI::PassDescriptor& descriptor);
// Pass behavior overrides...
bool IsEnabled() const override;
};
} // namespace RPI
} // namespace AZ