Files
o3de/Gems/Camera/Code/Source/EditorCameraComponent.h
T
Yuriy Toporovskyy 73fee0c57e Camera Component, Editor Viewport Widget refactoring.
- Handle changing of active camera entirely inside CameraComponentController
- Remove a LOT of legacy Cry things related to cameras
- Add a CameraSystemComponent to handle ActiveCameraRequestBus and CameraSystemRequestBus

Signed-off-by: Yuriy Toporovskyy <toporovskyy.y@gmail.com>
2021-08-05 10:05:19 -04:00

70 lines
2.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AzToolsFramework/ToolsComponents/EditorComponentAdapter.h>
#include <AzCore/Math/Color.h>
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
#include <AzToolsFramework/API/EditorCameraBus.h>
#include <AzFramework/Viewport/ViewportColors.h>
#include <AzFramework/Components/CameraBus.h>
#include <AzFramework/Components/EditorEntityEvents.h>
#include "CameraComponent.h"
#include "CameraComponentController.h"
#include <IViewSystem.h>
#include <Cry_Camera.h>
#include <Atom/RPI.Public/Base.h>
namespace Camera
{
//////////////////////////////////////////////////////////////////////////
/// The CameraComponent holds all of the data necessary for a camera.
/// Get and set data through the CameraRequestBus or TransformBus
//////////////////////////////////////////////////////////////////////////
using EditorCameraComponentBase = AzToolsFramework::Components::EditorComponentAdapter<CameraComponentController, CameraComponent, CameraComponentConfig>;
class EditorCameraComponent
: public EditorCameraComponentBase
, public EditorCameraViewRequestBus::Handler
, private AzFramework::EntityDebugDisplayEventBus::Handler
{
public:
AZ_EDITOR_COMPONENT(EditorCameraComponent, EditorCameraComponentTypeId, AzToolsFramework::Components::EditorComponentBase);
virtual ~EditorCameraComponent() = default;
static void Reflect(AZ::ReflectContext* reflection);
// AZ::Component interface
void Activate() override;
void Deactivate() override;
AZ::u32 OnConfigurationChanged() override;
// AzFramework::DebugDisplayRequestBus::Handler interface
void DisplayEntityViewport(
const AzFramework::ViewportInfo& viewportInfo,
AzFramework::DebugDisplayRequests& debugDisplay) override;
/// EditorCameraViewRequestBus::Handler interface
void ToggleCameraAsActiveView() override { OnPossessCameraButtonClicked(); }
bool GetCameraState(AzFramework::CameraState& cameraState) override;
protected:
void EditorDisplay(AzFramework::DebugDisplayRequests& displayInterface, const AZ::Transform& world);
AZ::Crc32 OnPossessCameraButtonClicked();
AZStd::string GetCameraViewButtonText() const;
float m_frustumViewPercentLength = 1.f;
AZ::Color m_frustumDrawColor = AzFramework::ViewportColors::HoverColor;
};
} // Camera