You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/AssetValidation/Code/Source/AssetSeedUtil.h

63 lines
3.0 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/IO/FileIO.h>
#include <AzCore/Module/DynamicModuleHandle.h>
#include <AzCore/Module/ModuleManager.h>
#include <AzCore/Outcome/Outcome.h>
#include <AzCore/std/string/string.h>
#include <AzFramework/Application/Application.h>
#include <AzFramework/FileFunc/FileFunc.h>
#include <AzFramework/Platform/PlatformDefaults.h>
#include <AzFramework/StringFunc/StringFunc.h>
#include <GemRegistry/IGemRegistry.h>
namespace AssetValidation::AssetSeed
{
constexpr char SeedFileExtension[] = "seed";
constexpr char PlatformsDirectoryName[] = "Platforms";
constexpr char GemsDirectoryName[] = "Gems";
constexpr char GemsSeedFileName[] = "seedList";
constexpr char EngineSeedFileName[] = "SeedAssetList";
constexpr char EngineDirectoryName[] = "Engine";
//! This struct stores gem related information
struct GemInfo
{
AZ_CLASS_ALLOCATOR(GemInfo, AZ::SystemAllocator, 0);
GemInfo(AZStd::string name, AZStd::string relativeFilePath, AZStd::string absoluteFilePath, AZStd::string identifier, bool isGameGem, bool assetOnlyGem);
GemInfo() = default;
AZStd::string m_gemName; ///< A friendly display name, not to be used for any pathing stuff.
AZStd::string m_relativeFilePath; ///< Where the gem's folder is (relative to the gems search path(s))
AZStd::string m_absoluteFilePath; ///< Where the gem's folder is (as an absolute path)
AZStd::string m_identifier; ///< The UUID of the gem.
bool m_isGameGem = false; //< True if its a 'game project' gem. Only one such gem can exist for any game project.
bool m_assetOnly = false; ///< True if it is an asset only gems.
static constexpr AZStd::string_view GetGemAssetFolder() { return AZStd::string_view("Assets"); }
};
void AddPlatformSeeds(const AZStd::string& rootFolder, AZStd::vector<AZStd::string>& defaultSeedLists, AzFramework::PlatformFlags platformFlags);
void AddPlatformsDirectorySeeds(const AZStd::string& rootFolder, AZStd::vector<AZStd::string>& defaultSeedLists, AzFramework::PlatformFlags platformFlags);
bool GetGemsInfo(const char* root, const char* assetRoot, const char* gameName, AZStd::vector<GemInfo>& gemInfoList);
AZStd::vector<AZStd::string> GetGemSeedListFiles(const AZStd::vector<GemInfo>& gemInfoList, AzFramework::PlatformFlags platformFlags);
AZStd::vector<AZStd::string> GetDefaultSeedListFiles(const AZStd::vector<GemInfo>& gemInfoList, AzFramework::PlatformFlags platformFlag);
}