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o3de/AutomatedTesting/Gem/PythonTests/physics/AddModifyDelete_Utils.py
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Brian Herrera e8bbb5a0d5 Set scripts to be executable
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2021-03-26 09:26:12 -07:00

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Python
Executable File

"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import azlmbr.legacy.general as general
import azlmbr.bus as bus
import azlmbr.components
import azlmbr.physics
class Box:
def __init__(self, name):
self.name = name
self.distances = []
def find(self):
self.id = general.find_game_entity(self.name)
self.start_position = self.position
return self.id.IsValid()
@property
def position(self):
return azlmbr.components.TransformBus(bus.Event, "GetWorldTranslation", self.id)
def is_stationary(self):
velocity = azlmbr.physics.RigidBodyRequestBus(bus.Event, "GetLinearVelocity", self.id)
return velocity.IsZero()
def push(self, impulse):
azlmbr.physics.RigidBodyRequestBus(bus.Event, "ApplyLinearImpulse", self.id, impulse)